Hey guys and gals I've got a predicament I need to export both animation data and UV set data from Maya to C4D. If I use OBJ it transfers the UV Map data, but not the animation data and using fbx it does the opposite. Is there anyway for me to transfer both animation data and UV set data from Maya to Cinema 4D? thanks for…
Hello. IKs can be taken into engines like Unity or you need to bake down the animations to the base skeleton all the time? Do IKs create any problems if included in the animation file? if yes what problems? Thanks.
My (very small) studio is working on an upcoming 2D mobile card game. It is a horror-themed multiplayer game. We're looking for someone to come into the project as a 2D animator. We would require a combination of 2D sprite animations, keyframe animations and Unity particle effects. Requirements 1. Some experience working…
Hi there ! Novelab is looking for multiple 3D character animators to help us on a new stimulating AR project. This is a 2-3 month full-time job that would start as soon as possible. The studio is based in Paris and Toulouse (France). Remote work is possible. Required qualifications : * Good knowledge of Maya environment…
Hi. I guess I'm a huge noob, but I don't know how to make these curves work for me. I'm animating some models (made by me) and right now, I'm working on a breathing / idle animation. The problem is that it seems to accelerate and decelerate at undessired points, making it look bad. Here's a short video of the problem and…
The red part glitch: It's difficult to imagine what could be wrong in such a simple setup. Does it still do that if you disable the skin and link the object to the red part's bone? If not: it might be a weight problem, try to assign the weights using the Skin's weight tool dialog. The rotating part: try switching to gimbal…
Pretty amazing post I have to say. As a young animator I made the mistake of working in vacuums too. Inside one. Sucking all the dirt from the ground... wait... http://altdevblogaday.com/2011/07/22/power-animator/
https://www.youtube.com/watch?v=Rc_Eaz7Ulqg&feature=emb_logo&ab_channel=EzTutor Hallo everyone! For this ArchViz project I wanted to learn and explore workflows to make a complete visualization package including fully post-processed day and night-time renders & animations. I also wanted to explore what I could achieve with…
hey there Guys, I'm an Experienced Animator and I've been working on wide variety of projects both in Games and Movies, I can offer you with High Quality in-game and Cinematic animation both in FPS and 3rd person genre. my prices are very reasonable and I can provide you with good quality animations considering every…
I think a big factor would be the type of interpolation used. If you want just keyframes you would use step interpolation while other types can be used for different things. Though if I recall there are games like Smash Bros that make it sound like animations can be locked on an object by object basis, with character…