hey Thiago, sorry i had been offline , because of a my of connection to internet that has been cuts for 2 days :/ I will contact you today, to be sure that everything is properly installed :) EDIt : hey seem like I know why you have a problem with the MAYA_SCRIPT_PATH and XBMLANGPATH, it seems to come because of the white…
How did you do the two UV maps? If you added an unwrap uvw map and switch to UVW channel 2 it looks like it is the same as your first uvw channel but it is actually just moving the uvw changes in tha modifier to channel 2. So if you want to set both channels to the same map what you want to do is use two uvw modifiers, one…
Hey everyone! I'm thrilled to finally unveil my completed game environment! This is a small-scale reimagining of the iconic Roundtable Hold from Elden Ring. My goal was to improve and demonstrate my skills. I introduced archways with statues (inspired by the original concept art), as well as a grand staircase with a runner…
Hi everyone, I am reading Polycount since a long while, but it’s my very first thread. :) I am struggling to have the lightmaps working properly in the 3DS Max viewport of a low poly environment I am working on. Every object of the scene has a Diffuse texture (UV set Channel 1) and a Lightmap texture (UV set Channel 2).…
Reminds me of something from Red Dwarf. You think this is their voting system: 1st = 3points 2nd = 2points 3rd = 1 point Judge 1: 1. Red 2. Yellow 3. Blue Judge 2: 1. Blue 2. Yellow 3. Red Judge 3: 1. Purple 2. Yellow 3. Red Judge 4: 1. Red 2. Yellow 3. Purple Judge 5: 1. Blue 2. Yellow 3. Red Red = 9 Blue = 7 Purple = 4…
Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
Here is a list of Jobs available right now for Art. Many big comnpanies and some really attractive projects. Some relocation packages and great benefits. Please email me at Kenny@Gamerecruiter.com with the Job Order # for a Subject. MR 09 06 109 A Lighting Artist Phoenix,AZ MB 08 17 461 A Lighting Artist Santa Ana, CA MB…
kewl, glade that little tip could help guys =) the piece is lookn beter now! i do how ever agree with the uv thing. If your interested in fixing it, or perhapse have this problem in the future, its actually not as big a hassle as you would think. Heres a quick tutorial on how to do it....I didnt write this tut, an old art…
*Update: Public Development Trial now available, Blog Post ; New Product Page and Manual. *Update: Dev Build 3 now available, full changelog: Download Page Amplify Texture 2 is coming and with it a multitude of new features and improvements, we decided to create this thread in order to share all the upcoming developments.…