This is going to be an amazing entry, cant wait to see it finished. In the meantime i will do my best to give you an honest personal comment & critique. At the moment i like the colors you have chosen but i think that there are far too many cool colors in the scene. You are lacking a warm contrast. I think the throne room…
How to toggle the menu bar on and off via maxscript. In max 2010 there is a "hide menu bar" option under the quick access toolbar, but it is not exposed anywhere else. I've searched the whole customize user interface , but couldn't find it. The thing is that I'm using this code(don't remember where I've found it, probably…
Project Critiques based on Showreel order: First Car - Lacks reflection, looks very matte and dull. Side on view to reveal your car is one of the most dullest ways to present it so make sure whenever you're revealing a vehicle with a single shot you show a cinematic shot for that... for example Robotic Hand/Mechanical…
So I was recently realizing alot of Polycounters who I thought were way up in the food chain and alot older then me were around the same age range. And I got to thinking of fun things people like to do. And usually like most 20 something year olds its going out and having a Good drink. Now normally my dad and I use to…
This is looking very nice my main concern is the obvious tessellation on it's chin/belly area... The albedo/diffuse of you model could do with a little variety in the colours as well.. the solid red for the car looks very plain when you could be adding some additional details to make the material pop a lot more... even for…
I understand what you are saying, and it is good advice, but my point is you cant make a Gears of War character with 2k tris and have it look as good as the 12k. Just like you cant have a 12k car look as good as Gran Turismo 5 models. The interiors of the cars in that game are more than 12k.
@gnoop I can confirm raytracing works fine in Marmoset 4.06 with UV splits on all hard edges in the normal map, I just tried it to make sure and it's seamless without the Arnold bug. I also tested all soft edges and that works fine too, so you can pretty much set the normals however you like in Marmoset and it comes out…
Bit saddened at the lack of feedback I've been getting lately. Not just here, but also on Discord. And not just with this project, but some design/silhouettes I've done for a new project. It's been making me feel quite invisible and low. :( But, some feedback I did manage to get from someone was something I don't think…
Hello Polycount! My good friend Tim Moreels ( @MadGunslinger ) and I are extremely hyped by Overwatch (like all of you, don't try to hide it) so we decided to design a fan-made character for Overwatch, from sketches to the final 3D model. I will be doing the Concept Art and he will be in charge of the 3D, and yes,…
In nearly 10 years of digital art I don't think I've ever heard anyone use any pronounciation besides way-com. Maya, ZBrush, Softimage vary from person to person, but every one in this here country says Way-com and by my thinking that makes it Right (with a capital 'R'). Disagreement on this matter is an act of war.