for pc we have the trouble of having so much mixed hardware, ie several gpus on the market from different generations. Which means if you want to do less work and still reach most you will use less fancy shaders, so it runs on older hardware too. Also xbox1 and ps2 are as well quite limited. the real jump we will see with…
Hello, I already know how to resolve the problem with ndo wich becomes slower with shapes by deleting the photoshop preference file. But is there any other way to resolve this ? Because i don't want to delete all my preference (actions, personal interface etc) just for ndo... and shapes are really usefull too for ndo ! If…
Hi! I think ziz makes a good point, the environment would benefit from some more geometric detail. I would look at the silhouette of things, that those don't read overly low res/ facetted. Situations that silhouette the most would be probably edges/ corners. I think generally having more geometric detail around camera/…
hey everyone. in a while i was thinking about some ways of optimisation and automatisation of my ways to create 3d assets. step by step i came to this question. How can i fastly cover mech robot with some sort of patterns? this is all fine with a simple-shaped details. i can just create a bunch of decals of a rectangular,…
Last Update : Hello everyone! This year, I'm going to participate to the Humster3d challenge. I already did it several years ago with this Peugeot 308.https://hum3d.com/challenges/quick-stop-in-front-of-the-night-shop/ And this time, same idea, I want to render all my scene into Marmoset Toolbag! Start : It was difficult…
Glad you solved it, and that you shared your solution! Always nice to see. FWIW this specific issue has been covered multiple times in our sticky thread https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking/p1 Open the link there, for "Shared: My…
Is there any possible way to export shader networks out of Maya in .fx format? Or at least a way to translate them out (since it appears from screenshots that maya's node based shaders are similar to other .fx program's node based shaders). If so I can share some pretty interesting ones I've made, like a pseudo-xray…
I rendered a scene from 3drender.com for one of my classes midterms.. when i render glass that is in front of or behind another glass bottle it will render black. So pretty much any over lapping glass will render black..how do i fix this and what is causing the problem?
Heres an animation test i did while I was doing RnD for hair. Its shave and a haircut, 3delight, custom hair shader based off of "stuart little". It rendered really fast, about 5 seconds per frame, with motion blur. 3delight or prman and shave and deep shadow maps along with a good shader that you have written and…
Well..you don't need to post the cube map. I hope you don't mind but I just downloaded the Scion package and exported the cube map out to files. Then imported them into Renamon's package and rebuilt the cubemap. But I have run into a problem. My sader tree is a mess. Well it has a bunch of red boxes then down in the self…