Thank you all so much for the feedback. Since the most recent system cycle when I started doing 3d was GC/PS2/Xbox I never was really forced to work below that. Loud and clear about the texture size >.< Also chalk another one up to not surfing over enough reference for an object I know only shit about. Major fixes - went…
Hi there, I find myself learning XSI lately for work reasons, and being really used to 3ds max... I have some questions about some stuff I couldnt figure out yet. If you can help me that ll be great. I really feel that XSI is great, even though I dont know that much yet, but it does seem very intuitive. Ok here it goes: 1)…
Hey, looking good! Here’s some things I’d mention; With the brick house, you have grey plaster. It’s really
weird thinking that they would put plaster on the outside of brick. If they did
that, then the plaster has worn away so much, but the rest of the house doesn’t
look old enough for the plaster to have warn away this…
Agreed. But to clarify a couple of things: Modular simply means that you can assemble a bigger object from smaller, often repeating or exchangeable meshes. Your road bits are still modular, and you wouldn't tile the texure, but repeat/switch your meshes. If you want a basic setup for a freely tiling texture (so not in…
Update time! I fixed the issues on the back, turns out it was just the normal map wavering cause by baking without a support edge. I grabbed my half shell, took the centerline and extruded out a small chunk, unitized those uvs and hid them some where baked and BOOM no more waves. Fixed the ugly seam on the leg turns out I…
Hi there so I got this question and bare with me if the answer is so obvious. Just I like to make sure or see if there is something else I should keep in mind for the future. I'm full of questions and get better understand of the pipeline :) So I finish following this tutorial of this model that turned out well. Now I like…
Hey everyone! My friends and I have been talking about a Team Fortress Classic (TFC) remake for a while now. We’ve always thought that blending TFC’s iconic GoldSrc art style and gameplay with elements from Team Fortress 2 (TF2) using a newer Source engine would create an amazing, fresh, new multiplayer experience. And…
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Hello guys, I've decided to start a game in Unreal. I am making this thread so I can receive feedback and improve it. Story of Alex and Claire on their way to the Crystal that can bring people back to life. Gameplay Main concept is that we have 2 characters - one who fights the baddies and his sidekick - a ghost girl (*)…