right, here's a new update for you guys! a big one this time, unfortunately I haven't had the time to record a proper video of it being used, or one of how to use the map properly in a shader. i'm working on it though, but I want it to be good for you guys :) the big features that are now working: realtime viewport…
Here is the fix for all new versions of 3ds max (I've tested it on 2016, 2017): Open ...\Autodesk\3ds Max 2016\MacroScripts\Macro_SubObjectLevels.mcr and remove everything after "else" like this: MacroScript SubObject_1 ButtonText:~SUBOBJECT_1_BUTTONTEXT~ Category:~SUBOBJECT_1_CATEGORY~ internalCategory:"Modifier Stack"…
Been playing with this recently - it's very handy. Nice to be able to rely on the solidness of object space maps. My only issue is the wording of the interface. It works but doesn't often leave me feeling confident that what I've picked is right and what the options I'm fiddling with are really doing. The presets obviously…
it shouldn't be a problem to model a (c) character since you're making a "re-make". No need to ask for permission. What usually gets people nailed though is trademark law when they use a trademarked name or logo...and it's super easy to turn anything (e.g. names of comic/video game characters) into a trademark if you have…
Sorry, taking too damn long to look at. (Using Google Chrome) A full page refresh on just about every link? Bad. Videos - Nothing there, so get rid of the link. "Photos" should be called "Portfolio" or something closer resembling your 3d work. "We look forward to hearing from you!" on the contact page - Get rid of the "we"…
So, thought I would post a solution to a problem I was having with this: I had been using the new Bamboo Pen for over a year in Windows 7 Home and had disabled the Tablet PC Input like has been mentioned in this thread, and all over other forums. Circle animations went, worked fine, no problem. I recently upgraded and got…
I once took off in a glider with the tail dolly still on the back. It's a wheel that you attach to the fuseloge with a clamp so you can more easily move the glider around the flight line, it's suppost to be removed once the plane is on the line, but I got the glider at the last second and it was pushed infront of the line,…
Hi there SanderDL, your portfolio is looking good. In fact better than many graduate portfolios I've seen. Are you sure you want to get into a game related course?, it seems as though you've already got the basics and more down already. I'd say you're already on the right track with your work, just keep replacing weaker…
Thanks a lot guys ^^, with all the kind words i feel more motivated now. The render took me around 10 hours to complete at night at 3500x pixels (i thought i had finished with this), with all the shaders and maps i'm using now, the work have became so heavy. I tried several times to kill the plastic look in certain parts,…
I have been working with a fair number of multisub objects lately, I also work with groups a fair amount and have had problems exporting things if they weren't first detached from a group. Also I use the 3point shader for everything and multisub objects wont export correctly if you don't use a standard material. To get…