I haven't tried that PRTP method yet. It looks good. But I have gotten very nice results doing an AO bake in xNormal, along with a Cavity map bake in XNormal. Then I take those 2 and Overlay them in potatoshop :-) onto the diffuse and playing with the opacity until it got me the look I wanted. To make it really pop, try…
Select your object, then go to Display>>Custom Polygon Display (option box) Make sure that "Color in Shaded Display" is checked. This will make vertex color show up in the viewport instead of diffuse color. Setup your lights, select your object then go to Edit Polygons>>Colors>>Prelight. I've never used anything but Maya…
Today I want to share with you tips on using Udim, texture sets, texel density, padding, mipmapping and other techniques in various situations and when errors occur.This material was created by the author himself, but it also includes information obtained from other sources. Editor and creator of the idea: Daniil Lyapin…
I try to get people to always bake out an AO map for the high rez. Why? You do it once and it's always available for later, with colour transfer. You spend your time making one high quality bake and get the errors out of the way. You spend your time on the transfer, and just deal with transfer problems, rather than…
Hey everyone, This character that I'm working on has a karate belt. I'm a bit stuck as to how to actually recreate that because it has a knot. Attached is an image of the character and my actual wip. I'm doing this in zbrush and just realized that I posted the wrong reference of the character. My apologizes. Any and all…