-Work with the pencil instead of the brush tool -Toggle "Pencil" mode on the Eraser tool -Toggle off anti-aliasing on all selection tools -Toggle off anti-aliasing on the type tool -When working on a tileset, use the Slice tool and create a slice for each tile. Then use the "Save for web" -feature in order to batch save…
This position is a Lead Artist reporting to the Studio Art Director and is responsible for the Terraria project line from an art leadership point of view. This means create art and organizing other artists/outsourcing to achieve the project goals. Please do not PM about this position. If you are interested, please apply…
Pixel Artist Available for commissions and/or project work. Message me today for negotiable and competitive rates. I can work in a variety of styles and sizes. Console style (NES, Sega, SNES) Animations Minimalist Isometric Perspective angles are not a problem Gallery http://johasu.deviantart.com/ skype: johasu232…
Hello! My name is Chris and I am a published pixel artist currently looking for freelance/commission work. You can find some of my work in published products such as Hive Jump, Freedom Planet 1+2, as well as a slew of smaller indie titles. email: chris_legasse@hotmail.com You can contact me at my email address for any work…
Hey, I've got a scene that I'm using 3ds max's Camera Map Per Pixel tool with. It works fine, and renders okay but I run into trouble when i try to export. The geometry exports fine, but the mapped texture doesn't export properly. Is there a way to bake this texture out so my exported model works fine in Unity 3d. Thanks
Awhile ago I had the chance to work on a game with Trevor Sundburg. He's a great guy and a brilliant programmer. He put this game on Kickstarter and I contributed at the time what I could. He made his funding goals and will be developing this game. Check it out, try the rough Alpha.…
hello guys I'm just having a question about pixel art workflow ( 3D ) .. so I'm making a car this one : i know , not perfect . so my question is about when setting up the uv here is my uv : so after i go to Photoshop i put my base color but next i don't really know what to do . should i outline the shapes like windows and…
hi guys i import my textures inside udk and after compressing they become very pixelated. I tried many things like changing LODTexture group and LODBias but it doenst make any difference. I made simple model with simple textures to show whats going on. First picture shows uncompressed texture. Second shows this same…