Thanks Eric. At this point I gotta say it's not hard per-se it's just super precise and there's no real half arsing because it looks dumb and inaccurate otherwise. Super fun challenge however. But yeah the payoff so far is huge. You learn so much because you actively research the parts and then recreate them. That's…
http://www.nodontdie.com/ A couple Polycounters have been posting articles from this project from David Wolinsky (killscreen, Motherboard VICE). To me, especially as someone who's barely just got started making video games with others, this is a fascinating read to me about what it means to live this day in and day out.…
I wanted to get better at sculpting heads so i decided to learn anatomy and sculpt a head every day. most of these sculpt took between 1 to 2 hours to sculpt and the last one is 5 hours and still currently working on it (can you guess the likeness? =) ). so far i'm think i made some good progress but im still having…
Hi, After last success with [SCANS] Abandoned Factory Buildings - Day/Night Scene we want to try with next scene. This we want to make something which not take our year of our life :D Like previously Michał made scans, model and textures. I did scene, lighting, materials and particles. This time smaller project and more…
I landed my first job at Guerrilla Cambridge. I was scared shitless, I had to learn Maya from scratch, learn the inhouse tools AND the models I had to make were all done by curve modelling which I've never done before (or since, thank the gods). I already started modelling on the second day... but people were nice and my…
Assuming your project involves high to low poly bake workflow? then from my perspective both elements completed thus far seem fine, imo nicely quadrafied too project an optimised proxy off of. As for face counts including relative number of cylinder segments, well they're dependent upon screen space this object or parts…
My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
Another day another sculpt This time I again did the full body but the main difference is that I deleted the parts that were not finished which makes the overall model look better. All though this pose is a tiny bit wierd :pleased: . Today I spent most of my time of the sculpt in the first subdivision. Making all the main…
The Beginning Went to DigiPen to get my BFA and graduated in the guinea pig class in 2008. My brother and his wife also are in the industry and graduated from DigiPen's AAA program when it still existed and my brother basically kept an ear out for a contract gig at X studio as my starter job (and boy did it pay like one).…
Did a rough paint over, and quick model for you, take it with a grain of salt becasue i am still learning as well. Things to note are trying to get those volumes i highlighted, the really important one i belive is the green colour 'node" area. Another important area is teh corners of the clips, really try to tuck the…