Hi, I'm looking for a cinematic I saw a while back, partly because I just want to see it again and partly because it had some cool ideas on urban tribal characters which I'm collecting ref on. It looked like Blur level of quality but I can't find it on their site or Digic's. It starts off with a battle between some cool…
Hey all! :) So ive been working on this project for a little bit now and decided that I had enough to show to make a thread here on Polycount. So the project is the Catiline Conspiracy and its a cinematic series made in Unreal 4. Its based off the historical Second Catilinarian Conspiracy. So right now a lot of the pre…
[FONT="]Naughty Dog Santa Monica, CA [/FONT][FONT="]www.naughtydog.com[/FONT][FONT="] [/FONT][FONT="]About our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a…
Hello, So i've posted the same question on the official forum of unreal, but nobody found an answer and i'm really curious to know if there's an solution for my problem. I'm currently working on a project on unreal and I'm struggling to get a nice quality with the sequencer custom passes. The edges of the meshes look…
SHOWREEL 3D/ANIMATION - DAMIAN BYLINA - OCTANE RENDER - CINEMA 4D Hi to all! I present to you a showreel, a conglomeration of works made in 3D from 2019. The main renderer I used was Octane and Corona to a lesser extent redshift / vray. All models included in the showrell are mine, except for Bentley.…
There is a new version of GoZ. It now supports Modo 501, PhotoShop CS4+, and fixes a few issues people had in various other apps. http://www.zbrushcentral.com/showthread.php?t=125810 "As part of our commitment to expanding the capabilities of GoZ, Pixologic is pleased to announce the release of our first GoZ update! This…
Our client, a games studio with "the world's largest software company", seeks an EXCEPTIONAL and EXPERIENCED camera animator for cinematics sequences. The game is a best-selling racing title and requires 3D Studio Max or Maya experience, along with Softimage. A stellar portfolio showing previous work on similar projects is…
Hello, I am struggling to find out good pipeline for hero character, 1. Character is sculpted in Zbrush 2. Retopology is done using Topogun 2 3. UV-s are done using Unfold 3D (UDIM-s) 4. Texturing is done in Mari. I have multiple maps * Base color * Displacement and Multy channel maps from XYZ texturing Now i am trying to…
RealtimeUK are expanding, and now we are on the hunt for a talented, experienced and driven Senior Pipeline TD to join the studio and be the custodian of all the pipelines and workflows in our cinematics division. This is a rewarding, highly responsible and ambitious role – plus we’re looking to hire quickly! As Pipeline…
Me and a couple of my friends are making a teaser trailer for a class. Our storyboards consisted of a lot of explosions, guns firing, a lot of character animations, some crazy DOF and motion blur throughout the video. We're going for a very realistic look for our teaser and we began thinking about how we should go about…