Posed the base for a quick torso study. I'm shocked I was able to produce that much in one day, but this looks pretty good to me. *sigh* and so, the 45 days come to a close. I made some good progress, and if I ever come up with the money for a zbrush license, it'll be high on the shopping list. Thanks everyone for the…
Price of tickets have been lowered to a more affordable price! Don't miss out on this opportunity if you are in the Seattle area, to learn from two awesome artists! Details can be found here: http://sketchfoundry.com/beastlab/ Course Description 1/3 observation 1/3 presentation 1/3 demonstration Day 1: Paul Richards After…
I never participated in such event before, so it will be interesting to see how it's going. https://forums.autodesk.com/t5/community-announcements/autodesk-answer-day-october-5th-2017/td-p/7320067
Just finished an in-game sculpt of Charlie Day, with it being my first time texturing a character in Substance Painter. I will like to do more models and textures to get some practice. Sculpted in Zbrush, UVed in Maya, and textured in Substance Painter. I would really like some feedback/critiques! model
Hey guys! Dont forget! today is Self Portrait day! Paint/photograph/sculpt/macaroni+glue your ugly mugs and post them here: http://www.conceptart.org/forums/showthread.php?t=108950
Real time character rendered with Marmoset Toolbag. Videogame project for Animum Creativity Advanced School. Based on the concept of Day Man made by Manuel Augusto Dischinger Moura https://www.artstation.com/artwork/18RQ2G Hope you like it and thanks for watching :)
Hey folks, so off the tail end of my last project Gates of Horizon I was left with about 15 days of summer to create another portfolio piece. I decided to base my work on this concept from Guild Wars: I make it a point to choose environments with content I haven't experienced yet. During this project I learned: - UE4…
Hi there! so I'm really new to these forums I'm more of a passive user here. I'm coming up to my break from college, I have a 3 week break and I have decided that I'm going to do a model a day. You name it make it! I mainly want to do this because my modelling skills are very average. and the feedback on improving will be…