If anyone is interested, the website has a mini-game where you're rewarded with a couple of short clips and some concept art (Optimus Prime and Megatron (I think) are in the concept art): Just go to http://transformersgame.com/ and wait for the intro movie to get done playing - when you're on the screen with the destroyed…
For that asset, as well as others like it in Madagascar that is simply 2 materials on the same asset that line up with eachother. Material 1 is texture A and B where A and B heightmap blend together and Material 2 is texture B and C where B and C heightmap blend together. Since both materials share texture B the two…
Scripting is likely the best way. set up a state machine. Have a state for moving and for standing still. When transitioning from moving to standing, or vice versa, store the heading you want to return to in a variable (like say var vector3 LastHeading) In the moving state, the function for looking around always returns…
I'm doing some freelance work and it involves rendering a product into different parts as layers. The layers are assembled as one product and uploaded into a website where the user can manipulate the layers with different materials colors etc., My contractor had a previous developer write scripts for the rendering process…
A - Bad, because you have 8 Tris instead of the 6 you get in B-D B - I use this method; it's nice if you come back and mirror the geometry later C - I avoid "triangle fans" at all costs. They can cause weird normals, mirroring can cause weird triangulation... it's just a bad time, personally. D - This one works, but I'd…
Hi! These strange times made me rethink some points of my life and I decided to resurrect idea, that was buried more than 2 years ago - single player, story driven adventure game. Better to try and lose, than not to try at all)) Project is a “bit” ambitious for me and will take all my patience and for sure all my spare…
Cool concepts! I couldn't resist to start the ruins one. How far will I get? :tongue: Just simple modeling, controlling shading via hard edges, don't intend to do any highpoly/ sculpting. Rendering in Unity engine, baked lighting with Bakery. Next, I would apply surfacing, probably using a hand-painted trim atlas. Final…
Hey ho.. ok from time to time I came across the same problem. Most of the time because I haven't recognized a mistake fast enough or a file crashed. The Setup (i mix 2 cases here): I have two identically meshes but they have a different vertex order. Vertex n is not the same vertex on both meshes. Mesh A has the finished…
A side project over the holidays inspired by info Ben Bolton had shared here altho I'll use both unique textures with a trim sheet to paint this prop, anyway high is done whilst low poly triangle count will remain at a sub-1k target. Edit: Was quite challenging for me too cull detail plus adding bigger bevels without…