Hey ho.. ok from time to time I came across the same problem. Most of the time because I haven't recognized a mistake fast enough or a file crashed.
The Setup (i mix 2 cases here): I have two identically meshes but they have a different vertex order. Vertex n is not the same vertex on both meshes.
Mesh A has the finished uv coords
Mesh B has the finished skinning
how do I get the uv coords from mesh A to B?
and
how do I get the skinning from mesh B to A?
perfect would be a solution where I don't have to do additional fixing
Replies
You can transfer skinning data with skin2physique script
http://monsterblues.wordpress.com/2006/04/27/skin-2-physique-and-back/
It's pretty usefull. It transfers data acording to vertex positions.
You don't need an extra script to transfer skin weights you can use "skin wrap" and then convert to skin weights.
Also there is a script called Morphix that takes two identical meshes and corrects the vert table of the second to match the first.
Neil Blevins also has a UVTransfer script
"Transfers uvs from one object to the next. Useful if you have two identical meshes, but their vertex order is messed up"
the other tools where nice but capitulated at the given task.. or they needed too much extra work (many separate meshes combined to one object)
but skin wrap was fast and doing the job perfectly
the fail of the uv-transfer could be due my old max version though
thx both of you! and vig.. thx for the skin-wrap tip!!