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transfer uv / skinning between meshes

polycounter
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rollin polycounter
Hey ho.. ok from time to time I came across the same problem. Most of the time because I haven't recognized a mistake fast enough or a file crashed.

The Setup (i mix 2 cases here): I have two identically meshes but they have a different vertex order. Vertex n is not the same vertex on both meshes.

Mesh A has the finished uv coords

Mesh B has the finished skinning


how do I get the uv coords from mesh A to B?
and
how do I get the skinning from mesh B to A?


perfect would be a solution where I don't have to do additional fixing

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