Been thinking about what character I would like to relate to as Ahri. It might have been an understatement that I don`t like the current look - to be honest it actually almost makes me somewhat angry. I think the foxy nature should be much more apparent - (and ironically enough - tone down the tail in the current design)…
Ofcourse ofcourse :) It's just always interesting to compare "tech dreams" ("all clothing assets are totally made in MD !" ) with the reality of production. It's actually a pretty tricky balance to strike, as even on the most stylized projects there are always "tech enthousiasts" who will be tempted to push for new tech…
1) what Swizzle said 2) apply value/colour compositional theory to make your game more readable; the player needs to know where to look, so show them. Put together a broad palette for your level and use your saturated colours and accents in the important things - the track, the boundaries, your actual player! Use your…
Hey dude, This is improving with each iteration so thats really good, what I would suggest at this stage is you take a look at the scene in greyscale this will help you to take the colours out of the equation and focus on how your eye is moving across the eye. You need to have most contrast at your focal point as this is…
Thanks for the reply,guys.I am not actually doing it for a game.It is for an animation sequence heavy with fight scenes and the girl is gonna be darting around doing flips and wielding swords about,including summons and she has long hair and a cape. Imagine how heavy it will be to run simulation for these animation…
I'm using a subdivide modifier. I set my edge creasing to be a factor of 0.5 to give the edges of my bevel a little bit of smoothness. When I add the subdivision modifier and use the catmul clark method, all I see is geometry being added. It does not smooth my geo like it would in Maya. How do I do this? UPDATE The issue…
Again sticking to my space theme, here is a new mp9 skin that I am working on. Looking at a bunch of mil-spec guns in the game, I notice they are all very monochromatic, whereas they either just have one design pasted over the entire thing, or have a very simple one to two color pattern, such as the mp9 poison dart. With…
as a parent. this is absolutely about bad parenting. i'm not saying i'm the perfect parent, or that nothing ever goes wrong in my house or with my kids. but they ALL know not to fuck around with knives, sledgehammers, and guns. they even (quite responsibly i'll add) decided they didn't like nerf guns anymore after one of…
I tend to grade most of my designs against their real-world counterparts (I'm a big stickler for accuracy in mechanical operation and such). I'd start out by doing some research. A lot of research. Like a ton. I try to get around 25 - 50 solid design references before I start a project, and before then I might go through…
The Mysterious Cities of Gold was by far my most favorite show evvvvvvvvvvvvvvvvvvver. Remeber?: Trapper Keepers Hacky Sack Converse multicolored canvas shoes Pinball Machines Saturday morning cartoons (where the heck did they go?!) Those wrist slap things that would wrap around your wrist Friendship bracelets Jellies…