better put the link in that specified post,- who know at some point your signature might be different and then there is no link here to click on. I think the first piece is the best,- the rest looks like your first stuff in 3d so nothing expierenced. I have a little bit scrolling in my browser on the main page (~10%…
The contest is over so here's my contest entry for the ms3d feb2k5 contest. Texture maps are 50/50 photohacking and original artwork. I did this in 12 hours total, which is really fast for me as this is only my third completed character model. Renders are made in Pov-Ray. Wish I'd figured out how to make a good specular…
whats up guys. I recently moved and after I set up my computer I realized that I can't set my second monitor to the maximum resolution It can go to. My display properties only allow it to go to 1024 X768 when I know for a fact it's max settings is 1280 X 1024 ( or something in that ball park). I've tried to adjust all the…
The Beast [img]http://i.imgur.com/bIgC1mC.jpg[/img] The story of the beast of the town of bulwark is a curious
one. It is said that all people are born with a destiny, and upon July 18 1281,
a baby boy was born with his destiny upon his forehead in the form of the
executioners cap. In time the child grew up perfectly…
http://blogs.asiantown.net/-/1483/the-most-scary-tattoos-you--39ve-ever-seen.aspx Just came across these looking for something else (as is always the case on the interwebs), and thought they were definitely worth posting. Some of these tattoos are really inspirational, considering the disadvantages some of the people had…
It kinda depends, though. If you don't need bilinear filtering on the resize (ie, basically nearest neighbour resize), you can just copy to a new bitmap: oldBitmap = openBitmap oldbitmapPathnewBitmap = bitmap 128 128 --the new bitmap sizecopy oldbitmap newbitmap This basically does a straight resize with nearest neighbour.…
Ah i see. I assume psp can only handly textures up to 128 x 128? Or is that just the way it's been done, just because? Also do you guys have a website, either for the studio, game or perhaps a university/college page? I do a games design course in the Uk, so it would be intresting to see what you guys are doing.
hmm.. you have the "padding" thing up there on the top, and you can set the ray miss check colour to a healthy 128 128 255. then just increase the padding so much that the black almost disappears. of course, thanks to max programmers brilliant awareness of the woes of artists, you'll have to do this shit every single time…
Beeldschermdiagonaal (cm/inch):43.9 cm / 17.3 inch Resolutie:1920 x 1080 Led-backlight:ja Touchscreen:nee Beeldresolutie:Full HD Beeldschermdiagonaal (cm):43.9 cm Beeldschermdiagonaal (inch):17.3 inch Beeldverhouding:16:9 Schermtype:TFT-LCD WERKGEHEUGEN RAM type:DDR3L Werkgeheugen:12 GB Geheugenssnelheid:1600 MHz Aantal…
Oh man.... thats exactly what I was looking for and i even DID search on the polycount wiki... Thank you! edit: Ok, tried it and works really nice. But I am not sure about "adjust the levels of the AO layer first so the darks only go as low as 128 gray". How to do this? I painted some 128 gray as reference and adjusted the…