PROCESS: - started with the standard sphere. - Bumped out the eyes nose, made the brush a little smaller, made some craptastic hair - Ran it through UV master, exported the normal and obj. - Brought he OBJ into 3ds max - went into the UV maps and welded all the verticies at .001 - bumped up the spec and normal map to…
Hi, I am a recent graduate and this is the reel I did during my study. I would love to get some critiques. :) To see my complete video, please visit: chunchunyang.net
not sure if im the only one with that problem but when i right click the manu is buggy unvisable unless i run my mouse overit real fast and guess when i need to click very annoying is there a fix for that? :(
Any Polycounters going to be at PAX East in Boston this year? Just got my badge in the mail and will be heading up with a group of friends. A meetup would be cool if possible.
Anyone going to E3 this year? I wanted to go but I didn't get my act together to get a pass off someone. Anyway I was thinking if enough people were going that a meet up may be needed.
Digital agency, Firstborn (New York, NY), just released their new studio reel that showcases work from their in-house 3D/animation/live-action teams. [ame] http://www.youtube.com/watch?v=AV5o4kKbnow[/ame] Enjoy
Was wondering anyone here in the teams playing in the Studio Rumble? Preaseason Week 1 has begun, and our team had a blast playing against Turbine(T3) last night.
I came across this cool video (apparently more to come) With David Jaffe, Todd Howard and Ken Levine. It's a cool watch, and hear how they came up with their games. Just wanted to share. http://www.gametrailers.com/episode/bonusround/508?ch=1_960x540_3500_m31