"Im just confused to how this fits into a current 3D game modelling pipeline if at all" That's probably the most important part to clear up isn't it ? Let's assume that the end goal is an in-game asset indeed. Well, there are many ways to get there, the main two for detailled and realistically shaded games being : A : a…
Hi all, I am trying to add and assign a custom button (SVG or PNG file set) to apply to a new custom toolbar. I've looked over these links: https://www.reddit.com/r/3dsmax/comments/1c0p49p/how_do_you_use_svg_files_as_toolbar_icon_buttons…
i think it's just considered a bevel? you could create it by doing a bevel on the edge and then merge the ends. If some parts have to be slightly concave or at a specific angle you can adjust edges/verts manually or use a boolean. Is the name important because you were wanting to find the right tool to help make it?
This is an updated version of our Beta. Experimenting with making the world look more digital. Parker has also done really great work with the end sequence with the building morphing into a triangular corridor using Houdini. Again a lot more work needed to push it further. Appreciate any feedback.…
Figured I'd start one of these too... Here's a few recent none 3d things I've done... Capitol Punishment - 12"x16" - Ink on paper. Cranioplasty - 12"x16" - Ink on paper. A Dandy Cuppa! - Mixed media(Wall Painting). Wizards Whip. Odins Wisdom - T-shirt Design.