http://www.scan.co.uk/products/23-asus-vs239h-led-ips-monitor-full-hd-hdmi-dvi-vga-1920x1080-5ms-250cd-m-80m1-black £130 inc VAT for a single monitor. and i think they're doing a deal for two with the dual holder stand. fucking amazing deal for those looking for a good monitor.
Hello, guys. First post here but read many. Currently I am making an arc and when it's time to create the normals for it Xnormals keeps on giving me backface hits even though all normals are as they should. I tried substance as well but things are much better either. First is Xnormal second is Substance designer bake
for simple box like shapes with straight lines you can also just use the planar brush, or bevel flat or bevel arc brush, there was another one i just forgot. also 2022 has bevel pro or something? i havent used it yet https://www.youtube.com/watch?v=6uvPmEqD4nY
IIRC a lot of cursor innacuracy comes from view port resizing. Try avoid doing it if possible, or if it happens close and re-open it. I could also be completely wrong. That said, latest versions of Maya have tried to fix this a lot, especially regarding tools like target weld vertex.
Ctrl+Alt+LMB should draw a marquee selection IIRC, although I don't think you can do it in the 3D Viewport. As for no. 2, I'm not sure. I think you can group meshes and then duplicate the group, but I'm not sure if there's a way to actually 'add' the light to become part of the staticmesh.
A refined line art concept for my character which I'm gonna model and texture it ( handpainted ) :) You guys can find more information at my thread: http://polycount.com/discussion/179429/wip-arc-angel-project , and also my personal website phanthanhtruc.com C&C are highly welcome :)
it is indeed as simple as putting a folder somewhere and having everyone point at it. You don't want it to be your default shelf though, I forget exactly why tbh. iirc I copied the original shelf directory and deleted all the files inside it for the one we use at the office but I'm sure that was unnecessary.
What do you seem to be stuck on specifically with the upper rear there? I grabbed a couple of reference images for you if they help. If you're doing this as a high-poly, I'd suggest doing the receiver in two parts like it is irl, also you need to shear off the rail sections (look at the first picture).
A quick real-time low poly eyes shading test in Marmoset. The depth of the iris and pupil is controlled by parallax effect with a height map. Colors of the eyeball is just a basic polypaint baked from HP to LP as a texture in MT3. Rest of the details and material definition comes from Substance Painter later.
It looks like you don't have your angle snaps on. I would suggest turning them on at least for rotating the mirror, that way it will always be 90 (or 180) degrees. The angle snap button is the red magnet with the arc on it. You might have already done that, but its just something I noticed.