Here is an exercise. Once your choice of a modeling program is set (which can pretty much be summed up as : pick either Max/Maya/Modo for a fee, or Blender for free), and assuming that you already have a working version of Photoshop : For the coming 6 months, focus exclusively on creating models under 800 triangles with a…
From your website: [ QUOTE ] If Clancore is a volunteer organization, will anyone make any profit off of Starsiege: 2845? The multiplayer portion of the game will be distributed for free; there will be no profit involved. Upon completion, the singleplayer campaign will be turned over to Vivendi Universal, who will have…
Not entirely sure if this belongs here but, here goes anyway I would like to introduce a new initiative. I've just finished setting up a website which allows modelers to sell their stuff. Not like other sites charging an arm and a leg on commissions or other fees. But totally free. I've set it up as such that you can enter…
So I have decided that I am no longer getting the full use from my license and therefore decided to sell it on. I am based in the UK and have already contacted Pixologic to inquire about the license transfer process. All will be done above board and of course I will pay the license transfer fee. I also have a hard copy…
Hi everybody, I've been playing around with rendering in 3ds Max with Arnold for about a week and would like some feedback on how I can improve this render weather its composition or the shaders, anything you can think of. Please feel free to tear it apart.
Hi everyone, I'm a beginner in the field of creating game-ready weapons, and I know there are many others like me trying to figure out the right and efficient workflow for making weapons suitable for use in engines like Unity or Unreal. As you know, creating a game-ready asset involves several steps — modeling (High \…
That would've required me to play further than I wanted to, hitting paywalls just for wanting to dig walls isn't a fun experience in a game like dungeon-keeper. The amount of time and amount of money you have to pay to progress something will only escalate, and the numbers are exponential, not linear. I don't, free to play…
I think that considering they have had success with students finding work in local studios based in Sweden, its a good idea to stay with them and leverage that as much as possible. Its always possible to keep developing your artistic skill set and knowledge of other programs to apply to other studios outside Sweden There…
Hmm, I think you need to look at it from the advertiser's POV. They want those eyeballs, that's what they're paying for. Opting out would likely be a paid proposition, not unlike what Pandora is doing for their music service. You pay to get the ad-free version, which ends up offsetting the lost ad revenue. Or you don't pay…
Free might be more within reason. especially for any artist out there who have lost their job and could benefit from a free copy of zb. :) since you got it for free, not really a loss.