The best work flow imo starts with a very low poly model that has the very basic form made in max , maya or whatever 3d app you are using. Import that to Zbrush and sculpt your way up through several subdivisions until you get the desired details. Next import the high poly into Topogun, draw your topology onto the surface…
Anyone using custom material scripts in Max 9? We're getting bizarre "bad allocation" errors with param blocks, and it seems to be coming from deep inside Max's code. Sparks (the Max SDK forum) is as slow and silent as usual, SDK docs show nothing new, extensive Googling turns up nothing. Hitting up our contact in Autodesk…
If you are or any one is getting any "brand name" versions. I usually watch repair techs & they have .02's to add to the internal workings of which cards(companies) are good in comparison to the others, 1 & 2 some helpful information for the longevity of your products & when to check/change "pads/paste", are also mentioned…
Hello, I am a student trying to use Renderman non-commercial for a class project. I have used it before and didn't have any issues with version 19, but I installed version 20 and was running into some issues with shaders. So, I uninstalled the plugin for Maya 2015, then reinstalled. It says it installs everything…
When I create ID Maps I usually use Maya. I use the DDO swatches and apply them to the mesh(es). Then I simply bake it out using Transfer Maps. Sometimes there are issues with bleeding, but you can usually avoid that by adjusting the cage. If you don't know how to see the cage, it's in the dropdown menu of the target mesh…
peanut ... I don't get that one although I know a lot of people seem to like it. You don't get any control. With the existing loop tool, you click - drag the loop into place - release. I don't see why that's a slow process worthy of replacing with something that offers less control. In fact, if you don't drag the loop…
Haha, yeah, Ed is a top bloke (and very funny man), I considered telling you guys to name-drop but I figured you'd do it anyway if you felt like it :) Good move! Did you get to play the game? If so, I hope you didn't have to queue too long - I heard the Brink queue was pretty much the longest one in the show... and not…
Don't be lazy and post your exact work flow, you fucker. I'm just calling you a fucker because EQ basically told us to be offensive in this thread, so I'm starting things off right. It's nothing personal, you lazy fucker. On a more serious note, I like the idea, and next time I find myself doing something that strikes me…
Hey there, i'm trying to bake a high-to-low poly model but I'm having some issues, I'm using this high model as a test: first I tried to bake with Substance Painter and here's the result: then I tried to use Marmoset toolbag 4 and I got this result: I think its an issue with the normals, I tried to export as obj and fbx,…
to help sell the snow, you might want to screen blend a noise texture with many bright white spots over your specular map, to simulate the reflections of snow crystals (just a suggestion)