Thanks for the reply. 1. What use cases would I use creasing for over the other 2 options? It seems to be used for keep certain edges sharp and hard. but by that logic wouldn't it only apply to weapons or props with blades or something sharp? In the reference below, the artist mentioned the high poly is a mix of subD and…
In Max, I can crop a texture into a smaller block, and use that for tiling. That way, I can have a bunch of different tiling textures on the same texture sheet. Does anyone know if is there some way to do this in Softimage? At the moment, I end up wasting some space because the texture ends up tiling all the way down one…
got a few updates. So i've finished the actual room now pretty much, save for a few tweaks here and there. It's pretty bland as you can see. My next step is to start off adding in the many many many props this place has, so i'm starting with the coffee/tea prep corner that has the massive TV on the wall. But before i start…
None of that was harsh. Better to hear the truth than keep going blindly. Thanks guys awesome stuff. Yeah as you can prob tell I have only done prop work and low poly stuff in the industry :( so have a heap to learn about character modelling. Preferably I would of sculpted the whole damn thing and just re-topologized after…
Hey all. Our 12 week project for our Game Development module is now finished and we have showed our game off at our Games at Derby Expo. Insight was fortunate enough to win 'People's Choice Award' during the event which we are very proud off. These are some screen-caps of the game in it's final state and a few roles did…
Hey! My first post on the forum! I was told that here I can get good feedback and crit. Anyhow, bellow is what I have so far for a drop ship im designing. It will be one of 4-5 rocket engines that will be attached to the ship (design is too hard to explain in words). I have yet to connect the main fuel pump wth the rest of…
Thanks all! TheGabmeister The lighting is a variation of the 3rd person template setup but the influence of the directional light is reduced to a minimum as I wanted to use a lot of local bake lights in order to match the concept better. I'd say that 70% of the lighting is baked into lightmass. For the tiling textures I…
I have been modeling for the last decade, but it's always been menial models, no high-res work. I've only ever dabbled with Zbrush and Mudbox, never diving into it deeply. Myself and my friends have done moderate work in Unreal Engine 4 and I enjoy the workflow, but I am wanting to up my quality and begin making normal…
Thanks for the feedback! changed the wall textures and softened the replaster texture, and added some props emphasize more on storytelling, redid some lighting and colors. A small vfx to add floating dust, and final touches on post process, and will wrap it up!
Thought I'd try to give this one a go since UT has always been my favorite FPS :) I had not seen any concepts with this theme yet so I'll give it a shot. Idea: Drop Zone. Spawnpoints at ships that surrounds the site so everyone starts by jumping/thrown down from a ship. Of course you could snipe the others while in air if…