Hi! Congrats on finishing the project :+1: Presentation-wise, I think currently the lighting doesn't help to sculpt the model's features. Perhaps start with a 3 point lighting setup. When choosing the background, I'd be careful with contrast and think about how it affects the character lighting. I think white background…
Hello everyone. Since I'm not quite sure if I am allowed to post links and promote any business I would ask the community if you could take the time to review a webpage I built tailored for archviz artists, designers and manufacturers. You can pm me or I can edit the post and share the link in case the admin allows it.…
I didn't look at the assets, but they probably simply painted over renderings of them to make them better readable. If we assume the models haven't changed during development (which could easily be the case, though) then some of the details are simplified or bigger or even translated. If those are the original icons, then…
Hello everybody! I've spent some time working on an anime stylized project, where I used an Arnold's toon shader. I wrote this article to not forget how to set up the toon shader next time and maybe help someone else if they struggle with the same thing. Will really appreciate your feedback on my setup! Maybe there was a…
Some really nice effects here. A few points about the bouncing betty: The pieces don't fly out like you'd expect considering the force of the explosion. Their flight describes a gentle arc instead of the almost horizontal outward movement you'd expect, especially since you have trails in there. Not 100% sure if the trails…
Hey, thanks for the crits! I agree that its abit too dark at the moment and i have been struggling abit. I want the environment to be dark with alot of shadows but still readable. Ultimately i decided to hold off on getting deeper into lightmass until i had my light meshes etc in place. What settings do i change to get…
Right I'm back and I thank you all for your advice because back when I posted that first picture I didn't think there was much more I could have done but boy was I wrong. I've done my best to follow everyone's advice but I think the main one that was difficult to do was reducing the brown. I added more tan to the arch…
Been away from this project for a while due to some overtime at work, but was able to slowly get a few things in. Here's the gist of the update: Basically added textures to the architecture, and made a few props for decoration on the walls. Most of it is quick and dirty just to get the main shapes and colours in (most of…
Some further tweaks to the post process and lighting - since I'm still running the same hard-ware that I had 8 years ago it seems like I can't utilize all new UE5 features (increasing the light source angle will cause major dithering artifacts), but I managed to get a slightly cleaner result. Trying to avoid any color bias…
An interlude to the interlude: I got Unreal Engine up and running in the new computer and found... not the latest version of the character project, but almost it. The initial imports are mostly to try and sync the colors I get in Blender with how they look in Unreal. UE is way too aggressive with the contrast and what's a…