Yea this can be a little awkward if you don't know what's going on. Think of it like dolphins having sex... You bump into each other, everyone has fun but no one stops swimming, everyone leaves happy. You're actually sending a signal and depending on how much time you have in your encounter you're telling the person how…
hi all, this is my 1st posting in this inspiring forum. my name is henry and playing LoL(NA server) is my daily basis activity so.. i want to draw lulu in this contest , because i like her :) firstly i designed the character design sketch and then i made the composition and the perspective guide line sketch i think it is…
"The pain and suffering of a world once at war have come back to haunt the dreams of an innocent child. Her emotions have manifested as the caretaker, a massive silk moth that is the puppet-master of the fabric of space-time. A childhood once loved is now lost, bathed in a pool of blood from which the moth arises, lifting…
Hey ya JadeEyePanda, haha this is definitely just a sculpt. I don't have much experience making game models, I'm thinking of making Baiken from Guilty Gear after this piece and having that as a game model. If someone gave me something like this and said now rig it and animate it, I'd probably kill them. Right now I'm…
Hey! Saw the Flotsam art pass by a few times, really nice stuff! For the female, the concept is incredible, so you just need to transfer more of those vibes onto the model. I flooped some pixels around, hopefully it helps a little. Main things are the face, hair and the body. For the face I tried to bring some of the…
Hey you want Criticism no prob mate. First thing - his face behind glass part is awful, sorry for say that but he just looks bad. Try to cut her from there and try to sculpt one in ZBrush you have plenty of tutorials for that soft. Second - rings on legs near feets are not welded propably - and if they are please add there…
Hey! I'm really not the best for paintovers and anatomical critics since I have so much to learn still myself but here's a quick paintover I did for yah. In general seems like the biggest issue is ''transitions'' you want to hit those landmarks but you do it a little bit too abruptly. try to bring your curves in a more…
@LoTekk : hey, thanks buddy... haha, i already move to new character, i think wont go back to working on him again.... @waf : thanks for the kind words... @Koochy : thank you... :) @Tobbo : thank you... glad u like it... @Illusive : thanks, but sadly no, all the expressions done in zbrush using the same model... maybe one…
I know when you set the render engine in Max to render with Radiostiy turned on, it saves the lighting info to a vertex paint like channel. You can then go in and actually paint and touch up lighting using the vertex paint tools. OR they want you to render out shadow maps? Maybe Ambient Occlusion Maps? OR they want you to…
Hey, the keys were absolutely awesome! But during the smoothed out animation she looks a bit stiff in some of her movements. Especially the walk after the jump. The arms need a little more sway and a little less stiff. I can't quite put my finger on but if you review from :02 to :04 on the second video you may see what I'm…