Hi everyone. Is there a good way to create cylinders in NDO? So far, the one limiting factor seems to be the way that the edges end when drawing out a normal. They need to be super soft for the barrel of the cylinder but at the ends they need to be much tighter. I searched around on here but couldn't find much.
Wow, thanks for sharing. I remember having to avoid POW when writing shaders for a mobile game, just using ADD/SUB/MULT but my blends ended up being much more fiddly and hard to finesse. Nice technique.
What I'm really interested in is the replacement inks. Will they be regular aftermarket ink thingies or do they have to be bought from Wacom, I wonder...
nice, Im digging the compact triangular shape. Is that a flashlight or something at the end with the barrel inside the top part? is the barrel the obvious bit on the end?