I hate Substance Painter . Need to paint seamlessly across multiple unique and tillable materials having different from factor . Like a tilable asphalt 2kx2k , a few narrow stripes 64x2k painted lines, and roadside edges both V tilable following the base mesh flow and a local unique cut in a complex crossroad . Plus a…
Hah, should have realised, I thought it was something to do with animation! Yes, the screenshots are quite staggering in quality and diversity of texture/lighting display that nothing seems to compare to the Cry engine, at least in my limited experience.