https://pastebin.com/V6aqyAy5 This little ditty is for assigning to a hotkey to toggle full/half/off for edge creasing. Seemed like a handy thing to have for quick one offs compared to a full-on crease set workflow or remembering to pre-convert a face selection for the crease tool. It took me a bit to understand that I…
May I introduce to you an exciting new training video brought to you by Eat 3D (www.eat3d.com). Learn how to create professional low res meshes for next-gen games. After the low res mesh is created the instructor creates the UVs for all the modular pieces of the fountain and then goes into great detail about the baking…
Have you tried an AI upscaler yet? This sounds like the perfect method since your graphics already exists but are just a bit too small. It might add the detail that you need without the need to redo the graphics from scratch. There are online services that allows you image upscaling. Also free ones. It must not be Topaz…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
Ok so I think I may have missed something out in my blog that I have updated or changed so I will briefly go over what I have done. I find these bullet points are a great way to get across my progress: * Added specular and normal maps to my landscape material * Added dynamic clouds * Added exponential fog * Improved the…
Hey John, it's workign great. I noticed that on a low decomp setting it's creating 2 hull's.. on higher ones it's creating just 1. Anyway, this is great man and will speed up my workflow tremendously.
Heya fellas and fellettes. I see the need to incorporate sculpting into my workflow and started for the first time today. I finally decided to try Zbrush out and try to produce something. Peris posted his nice Generic Wall Tutorial and that has given me inspiration to create one of my own. My goal with this first test was…
Artstation: https://www.artstation.com/muqaddasaman Hey Polycounters! Just wrapped up my final MA project — Timeless Epoch — and I’m super excited to share it here. 1. Initial Inspiration The idea for Timeless Epoch began with my fascination for base-building mechanics in V Rising. I was especially intrigued by how…
I think it looks great and a tree log would work nicely in overall composition. Also, your trees look very good. I had to look very hard to be able to discern them from native Summoner's rift trees. What I think you could do is update your rocks a little If time allows. If not, I'm sure, your next hand-painted piece will…
We are creating an open-world game inspired by cyberpunk, religion, and existentialism, with a strong narrative and a unique setting. The game takes place in Eryndral, a country devastated by the War of the Four Skies in 2046, where nations were forced to merge and society is dominated by corporations controlling…