Max is really bad at packing non-square pieces. It aligns them by an invisible bounding box drawn around the piece not really taking into account nooks and carnies. And as EQ pointed out it won't know what is painter or mip map friendly. For a few projects I found that creating an artist friendly set of UV's was great, and…
The globe: I wanted to test out an idea I had and the globe was the perfect candidate for it because it was a fairly symmetrical piece, not just in one direction but in several. It was also a simple object to create high poly geometry for if it didn't work out all I had to do was re-unwrap and bake it again. Splines…
acapulco or neox, Really fantastic execution on the game and game art, all around. Just incredibly impressive. I'd love to know a bit more about the technical aspect of your asset sheets. Did all of you have a spec when creating sheets or did every artist create their own unique layout? For instance, did someone create…
I like these podcasts a lot so far! I was only hoping that in future, maybe the volume could be turned a bit higher? I have to set my speakers to max and it's a bit hard to hear anything ( i don't seem to be having same problem with podcasts in general, like on other sites though). I do agree with warhank, it would be…
Is there a nice workflow to take some of the shapes I created in NDO to reuse in DDO? At the moment, paths, for example, get destroyed when I convert a path to a layer. I'd want to take that path I just created and reuse that work to help me create a shape in my color id map to give that area a different color. This would…
I agree with Brad for sure on this one! demo reels is a no no for what should only be still images of your work.... NOW! if you want a job in with a studio some day.... trying to become a character designer is a tough one. That is a very competitive area that I would tell most to stay away from. Unless your already…
We have an amazing opportunity for a Experienced Environment Artists at all levels to join our team. This is a unique opportunity to work on some of the biggest and most exciting projects in development. The ideal candidate will have extensive experience as an Artist in a games studio and a passion for creating high…
Senior Environment Modeler You have the passion and skill to create magical 3D worlds for a large scale fantasy MMO game. What you get to do every day * You model, UV map, texture and shade technically challenging environment assets * You create textures from scratch * Work closely with the Art Director, other artists and…
its all a pretty relative thing here... i think that looking at what you see as the good type of "creativity" closer (defining it if you can) and doing drugs yourself is the only way to find the answer you seek, for yourself. I am not promoting doing drugs. I just think it would be necessary to answer this question to…