WayForward is an independent videogame developer based in Valencia, California. Over a quarter century we’ve become one of the biggest independent developers out there, and house some of the finest talent in the video game industry. We’ve built our reputation on solid gaming fundamentals, feature-quality character…
Wayforward is seeking a Lead 3D Environment Artist to join our team on a full time basis. The ideal candidate has a strong understanding of environment asset creation, and understands all phases of environment art creation, from block-out through final lighting. They will have great communication skills and work well with…
First of all, thank you all for the responses! This helped me a lot! Well, the reason why i asked this question was because i have a certain company in mind that is located in the usa and i saw that some of their artist, which also lived outside of the states before they started working there, had an bachelor degree but…
Hi there, I've taken an interest in 3D modeling and particular creating 3D objects for games. I've gone through a few tutorials that have helped me learn about concepts such as low poly modeling, modularity for buildings, and general Maya tips/tricks to make things go smoother. While those have been very helpful, I'm…
All well and done but all this hair and accessories are hiding a lot of flows Make yourself a little test line up just heads and see if their still look ok There are also common mistakes that are shared by most of them for example: - absence of cheek bones - no underchin plane - base of nose is missing - huge forehead…
Hi everyone, I downloaded ZBrush today and I can't navigate around my model for some reason ?? (This is totally a noob question but I really can't, I don't know what to do). I watched tutorials and I also went to their website to search for a solution : All I could find was that I needed to use the following commands to…
Hey all, So I'm working on a sequence for an in-game cinematic. I figured it would look better to animate the scene inside Max using motion mixer rather than trying to set everything up in-engine (UE4). The question I have is that all of the animations I'm using were animated in-place and now that I'm using them on a set,…
Hi, please take my apology if this had been explained already before but there is so much information out there that one can easily get lost and I am also new to Polycount. I am very new to 3D modeling and ZBrush in general and I have been trying my best with all the tutorials possible but I am still not getting very clear…
Ok I amsorry if this sounds stupid to many of you but I am not beeing able to get the polypaint to work ... the proces I did is the following : I have sculpted and detailed a mesh ... ok then I set the zbrush to rgb and switch of the add or subtract so I can paint over .... I fill the object with a material and start…