Ok I amsorry if this sounds stupid to many of you but I am not beeing able to get the polypaint to work ...
the proces I did is the following :
I have sculpted and detailed a mesh ... ok
then I set the zbrush to rgb and switch of the add or subtract so I can paint over ....
I fill the object with a material and start painting .. I use mixed techniques of drag and drop texture or mask alpha etc ....
when I finally finish and I am satisfied with the texturing I save the tool ..
I switch off and relauch couse for some reasons the Zbrush stuck in loading ...
I reload the tool and the paint is all there ...
I switch on color on polypaint tab and then I am at the point to export ....
1 I decide to decimate first the model but when I do it looses all the paint and color I have done and switch back to a red color and material
2 the other time I did switch the resolution of the mesh to 1 then GUV tiles and then up again to the max subdivision this created a texture but when I set texture on , again it turns all my mesh to red loosing all the changes done till now ...
how Can I do to export my polypainted object preserving the polypaint and decimated so that zbrush doesnt crash when exporting and be able to use in xnormal?
It 's whole evening that I am trying and I can't get it to work .... not saying also that everystep I take Zbrush gets stuck in loading for some minutes ...
Replies
Preferences: Decimation Master: Use and Keep Polypaint
Another issue is that by using UVs, the quality is at it's mercy. If your highpoly sculpt is properly unwrapped then you might not have anything to worry about, but unwrapped highpoly sculpts certainly aren't always the case (especially in zbrush). Using the auto unwrapping options presents it's own set of problems; if polygons start getting their own UV islands to themselves and DM has to start hacking some away in order to do its job, there's going to be distortions. I don't know how much this image will really show with gif's limit of 256 colors, but you can see that while the texture image has a bit more noise towards the bottom right, it's also noticeably distorted along the top of the back and looks blurrier in areas despite using a high resolution
Another question is , I can't find in the preferences any option for import export and preserve uv ... how can I do to export with the high poly model also the polypaint info ? is there any button to press or is something automatic?
and how can I be sure it was exported ? as I do not read any info box showing up telling me that the polypaint info was exported ...
Also just to understand the polypaint is just eehwn I use the rgb or mrgb to paint the model no? because is what I did , I haven't checked any polypaint button befoure start painting .....
Document size and colors.
Every loaded Tools and their SubTools
Current Tool/camera position
All maps assigned to a Tool or SubTool.
Floor visibility and grid settings
Perspective value
Light/Material/Render settings
Timeline settings
the new under history, and probably more.
As a result, it can be a much larger file size.
thanks for answers btw ...
here is a picture of what happened....from this ....
to this ....
to avoid this, you acitvate "M" instead of "RGB", select the desired material, then goto color > fill object.
selected material
MRGB
Color / fill object
then I painted over in RGB but stil same results ....