Not Tldr; Explaining what i once did, polygroup/muscle group dynamesh method: Just tossing in an idea i had to one day use cause i wanted things to look "amazing", when it comes to musculature. It might be a bit "long" process at least for me but. https://www.youtube.com/watch?v=RpT31z6LErs (video explains extracting the…
Hi there! I would ask what's your focus? Seems like "prop artist" from your portfolio. I suspect the answer is more along the lines of "whatever 3d art job will hire me" because that was my remit back when I was getting started. However, you kind of need more specificity when seeking full-time studio jobs. Where do you…
On the other hand, the opposite term for this is "brutal honesty", which for too many is just an excuse to be a nonconstructive jerk. It doesn't help that so many points central to these discussions constructed around highly subjective or misguided "truths". ...Like, why we keep acting as if there is a "default" type of…
i think your art is really great as it is but with just a bit more polish on a few projects it would be indistinguishable from the best AAA art right now. here are my opinions in no particular order: DRAGON the dragons surface details feels a bit muddy, like it has no sharp details. The rendering is majorly holding it…
The viking longboats are beautiful. Very well made and natural, It looks like you've gone to a lot of trouble to get the detail historically accurate. The only critisism I'd have on these lovely pieces is the alpha mapping on some of the foliage - looks a bit rough around the edges (especially the trees in the background,…
Moving your topic from 3D Showcase, into Technical Talk, where questions like this are more readily answered. It’s a bit hard to understand what your goal is. Are you trying to create the five-sided polygon shape into a 3d model to be printed? The shapes in the middle of each screen are pretty simple, modeling wise. Start…
TLDR: Your stuff is too clean and lacks a soul. Ideally you want to create art (for games anyway) that doesn't look like it's a render from a corporate catalog. Example: Your problem isn't so much the models, but the materials/lighitng/composition of your scenes. Most models for games and environments (yes those that…
Like can you get good results with it? I'm not sure if that's what Hossein Diba uses in his final renders? I'm trying to decide how to do the hair on a character I've been spending too long on I made a really complicated outfit with so many subtools so i feel like putting it all into maya (and probably resizing it) would…