I think the torso is really looking very short/stumpy compared to the gigantic legs. I know it's pretty common these days to have massive legs, but I'd like to see some more distance between where the ribs end and where the hips start. May need to then shorten/shrink the legs a little bit to balance that out depending.…
Depending on the Max version, there should be a MCG operator available as simple modifier ( UV as HSL gradient ). This is from Max 2017 and up i think. Be sure to enable "generate mapping coordinates" in the spline primitive and enable VTX color display in the viewport. If you want to render the spline, simply apply a…
Ah I see why Jessica must have been mistaken with which leg went on top. There´s a sneaky little directional tangent creating the illusion that the leg isn´t crossed, but connected with the other one. As well as fixing the line tangent, you could seperate the two legs further by making one a darker tone to the other. Maybe…
Yeah, honestly, I feel this needs a total re-working. Look at references - lots. Photos of guys with the build you're looking for in addition to anatomical drawings. Keep them open while you're modeling and constantly compare. Just something that's bugging me in particular though - look at the space between his legs. Humor…
Still have lots to do, and some changes to make: Still need to fix the scarf, need to add belt stuff, was thinking of adding a cape, going to detail up the legs and tie in those elements with the other armor. Still feel like the legs are missing something, but that may come together once i get deeper into it - might just…
This is an on-going project, so I'll be posting pics of the overall project. Some progress and sketches are in my digital sketchbook. I did the base model in Maya. I was never introduced to Zbrush, while I was in school; ironically it came shortly after I graduated. It certainly feels like I'm behind with the norm program…
Hi Guys, I wanted to let you know that we just released a new really cool free to download Maya rig named "Grey Matter Gary" Gary is our first rig of around 10 rig series we plan to release in the upcoming year. I would really like to know how you like it and see the results :) You can download it here:…
Hey guys, I'm proofing my rigs that have been exported into UDK and I've come across a couple of problems.. This one I can't seem to fix which is a reverse foot rig as part of my setup as shown below.. So the leg continues until that nub bone and then I have an IK from the thigh to the nub like normal... Then I create a…
That girl has huge breasts for her frame and weight. Not super unusual I guess but definitely on one side of the bell curve. First thing I see, right off the bat, is some pretty big proportional problems. Before anything I would suggest going back to subdivision 1, and aligning your model with the reference. Right now just…
Hi haikai :) . Thanks for the feedback. I'll have an experiment with the legs and upper body. I made the legs longer initially as I was worried that he'd look off balance if I made the middle section of the leg short, as suggested by the concept, but I haven't tried it on the actual model so it'll probably be worth playing…