An addendum - from my experience, 1080 to 1440 is a better jump then 1440 to 4k. 1440 @ 27 inches or so is pretty great. One you move up to 4k, text starts to get too small or you got a monitor/TV so large the edges of the screen are far away from your face. Add the fact that you need a bigger upgrade in graphics cards to…
It's because all your faces are separate smoothing groups - your low poly is all "faceted" or "hard edged". You'd have to apply a Smooth modifier to the whole thing (and then potentially add a bit more geometry for a cleaner bake) in order to fix this. Here's a run-down of what's happening by the ever-helpful Ariel Chai:…
Glad to see other people are catching wind of Flapjack. I got to check out a couple weeks of episodes during my vacation. Despite being a "children's" show, Flapjack puts out quite a few laughs even for the older crowd. I love all the random faces Flapjack makes and the fact that half the time he talks it sounds like hes…
pelt mapping is overrated and rather bad implemented in max with the separate and tiresome seam marking. What you should care however about is the relaxing of the uv's and max is actually quite good at this.* Just select all the faces and have some planar mapping (in the edit uvw modifier panel) which will cause the whole…
Here are the changes I would make to the face. 1) The eyes need to be scaled down. 2) The eyebrows extened toward the ear (not much just a touch). 3) The flanges around the nostrols need to be more defined with shadows. 4) The space between the eye/nose and the broadness of the nose needs to be thinned out. Move the eye in…
We use bones at work. WE have a very nice face rig. check out Jason Osipa's book, stop staring as a good starting place. There are lots of books out there for creating face bone rigs. Another one i think is called character creation in maya. The modeling portion is ass,but the face rig is pretty nice. Our engine has a bone…
Okay, I've got you. I'll UV the buildings with the planar tool. It will be time intensive, but I think it will have to be done. Thanks for the perspective! That's really surprising that no material can fake cement or concrete.
only a modelEditor panel/window can toggle -wireframeOnShaded :( however, if yer only editing 1 UV at a time, or a series of uv's that in combination do not make a complete boundary of a face..view > view contained face will clear the wireframe ( since no face are contained ) If this is not the case then only the enclosed…
based from the original concept from artist daniel graffenberger for the game quantum rush. had some fun with this. the primary drive was to create some assets and explore unreal engine - as my previous game engine experience has been with cryengine. really loving ue4! i've moved on to other projects - so i don't plan on…