1. True 2. Wrong. There is an entire branch of chemistry based on self organizing molecules. A crystal is the most obvious example. 3. This is the irruducable complexity argument. It is defeated by saying that some organelles probably had some orginal purpose and adapted to a different role over time. Mitocondria are a…
DAvidson , slum gave a perfect example of a great portfolio , maybe not "creative" and "lazy" but , he worked on his art rather than spend lots of time on fancy stuff for his portfolio . Right now your portfolio reads as amateurish in terms of design , blue weirdass background , thumbnails that increase the number of…
First thing I notice is that your branches curve down, giving you tree a dieing/sad look. In your ref picture the branches either go straight or in a slight upward curve, making the trees look healthy and alive. Really quick and dirty example in photoshop. My example is a bit to much, but just to give you an idea of what I…
Well I dont want to beat a dead horse here but these renders definately show a white-up/dark-down look. That might be cause by that floor and ceiling setup - but all in one it does not look like a proper occlusion map to me. All in one the creases don't get dark in that example, and that would sure look odd in an engine…
hey rick If this is a charcter modelling tutorial you are thinking of doing im all for it. its been awhile since I attempted a a charcter model of any kind and although my modelling has improved greatily in recent months I still haven't found a comfortable methoid of making organic meshes...so any new methods or techneques…
Hi, I'm currently in a personal project to practice some game ready enviros and hopefully when finished - import into unity. My question is a simple one: I understand with characters I create base meshes to sculpt detail etc on then bake the information onto it. - Is it any different with environment pieces; say for…
I'm trying to make a simple window frame with a round top. In Maya, I used to use the bridge function between my two highlighted edges in the pic below, and it would connect them and add nice editable curve. How do I do something similar in Max? I've tried Max's bridge tool, but it doesn't seem to work properly(?) When I…
What is best practice when exporting looping animations for use in a realtime 3d game engine? for example: looping walk cycle (frame 0 and frame 100 are identical) 1. set start frame to 0, end frame to 100, export or 2. set start frame to 0, end frame to 99, export Option 1: duplicate frame data but curves placed end on…
Hi guys! Creating a sci-fi level sometimes we use stairs or ramps to connect its different areas; other times, however, it might be interesting to use a moving platform to better connect those areas, for example inside an underground tunnel or along a spaceship hangar or between the buildings of a sci-fi city ..... So I'm…
Hello Any tips for next gen Character Development in regards to animation and motion capture. For example I notice in films these days there is a lot of animated displacement/morph to help push the muscles on rigs. In its simplest use it’s used for foot placement by bulging out the feet to compensate the weight in order to…