4th iteration on the wood floor, I think I'm finally happy with this one :D I reorganized and optimized the graph too so it would be easier to understand and also it is rigged now in a way that you can edit weathering in UE4. I'll move on to the next wood texture which is kind of the same but instead of being a lot of thin…
Hello everyone! Another week, another update. Hope those who celebrate July 4th had a good one. This last week has been pretty busy for us, working hard on the game. This screenshot is of the beginning area that helps introduce the mechanics of the game to the player. Rather short update this week, next week I will be…
Also weapons swap and ammo from every base you take is a bit strange too, no point of the shops really what so ever in the game. Crafting could have been allot deeper imo, I pretty much maxed out my crafting (apart from the hunt quest parts) in the first 1/8th of the game (yer that includes bears and sharks). We seriously…
Okay lets see. 1. Remove those modeled screws, they are too small so its unnecessary to make them from polies. They would looks good normalmapped. Same with its holes. 2. There are so much circular uvs on your uvmap. I guess they are from the cylinderical elements. Break these uvs somewhere. 3. After you did the 2th, then…
Happy 4th of July, everyone! Hope all of you have a great day. Here is the update on my project: I created several rocks in Zbrush and textured it in the substance painter. I placed the rocks around the diorama to make it looks like the land was broken into pieces. I added the decal of dirt on the ground around the…
ALSO, I entered my first polycount contest, and won 7th. Pretty honored to have placed with such an amazing community of artist. It was humbling, and really pushed me to expand my skills. All feedback welcome! For anyone who didn't see the contest page, it is a mini golf hole that will be featured at Havok's GDC booth…
You are right in saying it's the 4th largest in raw numbers but that has a lot of flaws in itself. // Strategic spending SK vs NK on defense & offense // The majority of reported hardware is woefully out of date, some dating to the 60's and a few dossiers are suggesting that the new technology that they smuggle/manufacture…
yeah I actually thought about making a new thread to discuss the 'trilogy' idea. personally, I think it's fucking bad ass. and it's not like they are cutting any content out of the titles (like you can ONLY play as terran or whatever), they are expansions like Brood Wars was. as long as they are each a full featured game I…
Here is a decent link with some info on quick rig. https://www.toolfarm.com/blog/entry/maya_monday_maya_2017_quick_rig It does have its limitations of course and is similar to Mixamo's auto rig service but, for any kind of decent rig with efficient controls for a comfortable animation workflow you will definitely have to…
Oh hell yah - for me anyway. I'm like Vig, I've been spoiled. I came to Threewave as the 8th employee and we now have ~45 people here (60 total) spread out to 1 of 3 different FPS shooter (each 1 of the major engines) projects, so the teams are insanely small. The small team definitely adds to the creative freedom. It…