Decided to finally give it a go and learn some PBR along the way. Basic idea is a boy with a boombox for head riding a water buffalo. This is just a block out to roughly get the idea going.
Hey Guys, I'm making A next gen 3D environment from a mattepainting I did. the whole thing is going to be in Unreal 4 so it's going to be in PBR. This is the mattepainting I made and my reference for the environment.
In my last study for PBR production, I used Blender for modelling phase and Unwrap the model, Substance Painter for texturing, and Marmoset Toolbag 4 for render.
been working on the textures a fair bit. Still going to need to do a lot of work obviously, but I'll get there. This is all handpainted with baked lighting, there's no pbr reflections or anything
A little something i made to get acquainted with Substance painter. It's a daaaamn good tool man. completely loving it. Low poly (ish) model with normal maps and PBR in substance below. Hi-rez sculpt from zbrush.
PBR: DSD1 Dwarf Spider Droid as seen on the battle of geonosis Classic specular diffuse: AAT from one of my favorite movies episode 1 Lambda class T-4a shuttle
I've been working on a rifle for real time use. Around 13K tris. Manually PBR textured for unreal 4. Critique is very welcome of course :) [SKETCHFAB]a66b52ede9af472a9a9e0946154d603c[/SKETCHFAB] Here are some WIPS This is the finished highpoly:
Looks extremely good, but why don't you use metallic for all metal parts, like the gun metal of the barrel for example (trying to better understand PBR myself)?