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Author:
FredCM
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3D Art Showcase & Critiques
Game art: ACR
DriesDeryckere
polycounter lvl 3
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DriesDeryckere
polycounter lvl 3
Jan 2015
I've been working on a rifle for real time use.
Around 13K tris. Manually PBR textured for unreal 4.
Critique is very welcome of course
[SKETCHFAB]a66b52ede9af472a9a9e0946154d603c[/SKETCHFAB]
Here are some WIPS
This is the finished highpoly:
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DriesDeryckere
polycounter lvl 3
Jan 2015
You can also check this out on Artstation:
https://www.artstation.com/artwork/acr-835120f5-95fe-4db5-9efc-eab70ab48db3
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Fridock
polycounter lvl 12
Jan 2015
looking sharp!
Mind sharing flats, please?
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Oniram
polycounter lvl 17
Jan 2015
lookin good. solid execution of the modeling. textures do fall short a bit. they seem very cloudy and overall very flat.
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DriesDeryckere
polycounter lvl 3
Jan 2015
Here you can find all the textures
http://imgur.com/a/n6BoU/all
EDIT:
There's different textures for the scope, the gun and the front grip, because they can be reused.
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C86G
greentooth
Jan 2015
Hm, did you use good references? The shapes look off to me.
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https://www.artstation.com/artwork/acr-835120f5-95fe-4db5-9efc-eab70ab48db3
Mind sharing flats, please?
http://imgur.com/a/n6BoU/all
EDIT:
There's different textures for the scope, the gun and the front grip, because they can be reused.