Nintendo have always made games for gamers, marios and metroids and zeldas are pretty harcore when you go to actually play them. The trouble is Nintendo are always the only ones to make the best games on their consoles, and the only ones to really utilize the tech, plus only to stick to the cutesy and the already well…
Hey everyone, new guy here :). I'm working on processing some animations that I found and was told that MotionBuilder was probably the best to use since it can batch retarget them to my target skeleton. The screenshot on the left shows that all of the joints in the animation files have no proper hierarchy; they are all…
Hi guys, so I'm getting into BPs, pretty newbie at the moment, and can't find an answer to this one, nor know how to properly explain it. So I want to do the following: Create a blueprint-> make children from it -> in those children there are sockets to add other blueprint children in. The reason I want to do this is to be…
In my experience those rocky textures from examples like those are repeating like hell and nothing helps to cover/hide it. For some reason SD is not quite comfortable to make anything bigger than 4x4 meters . And they are always missing something. Proper dirt/twigs/moss/twigs accumulation which both SD and Alchemist often…
Epic kobayashi link Muzz...ta for the share Ma.k, a very potted history....Ma.K started as a serialisation in Hobby Japan called SF3D a sort of comic strip come sci fi adventure played out with stills featuring powered armour suits kitbashed from several other sources , which then had the designs converted into model kits…
In Europe beginners rate is about 300per day, and by day I mean 8 hours max (anything less unless its a long time contract or you are really shit, which you are not, is not acceptable) So you do the maths :) But for the love of God (or Satan) make a contract and have them sign it before you do any actual work. Include…
@poopipe I think thats a good idea but how should I drive the old one with the new one,by parenting each bone to the old one? I could scale the imported rig as close as possible but where u have a character with broader shoulders,longer legs,bigger hands.It might be a problem.I am fairly new to rigging though I understand…
Version 0.9871 released on 02-08-2011 Fixed bug where the collision hull was not animating with the bones designated in the mesh's skin modifier in models that only had one collision hull. Note that this was introduced in the 0.987 fix that addressed the 'EXCEPTION_ACCESS_VIOLATION' (assert: 1) compile problem (see…
Hey Seehr! Nice to see you here! Sorry for the late reply, I wasn't notified about yours, don't know why, so I only saw it now -_-' . I was trying to do it with an exported full animation from Maya because the door has this animated piece that moves along with it, so it seemed to me it would be tricky to parent one thing…
For the "sex selection" screen, I used a Playmaker samples plugin located at: http://www.hutonggames.com/samples.php Then I selected this sample as shown below: Then I modified the FSM on the main camera to use the icons I made in Photoshop: Next, I created a second FSM on the main camera, used to rotate the camera toward…