My first PBR character, based on Veronika Firsova's incredible concept. https://www.artstation.com/artwork/8eLQEn This project would not have been possible without the guidance of Vincent Ménier, who mentored me throughout the whole process and helped me better appreciate a traditional studio pipeline.…
You probably wouldn't use an alpha map for a rope unless there was a tight vertices budget. You'd be able to get a decent result by baking a high poly rope to a cylinder - and depending on how tight your poly budget is you might get away with just triangulating the high poly rope until it's low enough then just baking to…
Well for the first one, I'm not if it's the case, but I also had problems when lighting things with emissive maps. Do you per chance use an emissive texture to light parts of the scene? As for the second, no idea! Could be a problem with some of the meshes. To get a good shadowcasting, such things as walls etc sometimes…
looking cool. you could used a decal projection here and there to add some discoloring and detail to the stones in areas, and maybe use one for patches of rock/pebbles in the grass. right now the lighting is looking kinda undefined, its hard to tell what time of day it is. in those photo images above, they look so…
Nice work man! What are you rendering these in? Some stuff I notice at first glance... I think the gloss on the gun is too simple because it doesn't seem to be interacting at all with all those scrapes and stuff you have on the wood. I think the lighting overall is weak on the second two models. With the yellow…
So, im trying to build-all in the feb build of UDK and i keep getting that message in the swarm agent log. and the Udk window stays in "collecting the scene"... but if i uncheck Lightmass it doesnt happen. is anybody getting this or heard anything about this?
I guess it's more about shading than textures and some things like the metal piece above the ear are a lot better now. :) (Depending on where your light source is exactly, it should be in the shadow, though.) You haven't answered the question of what you want to achieve, exactly. Is it supposed to be realistic? (Concerning…