Merge all the bottom vertices into the corner vertex. Don't need those extra bottom verts, waste. Same with the side vertex near the top, weld it to the top corner instead.
Yes, as said MoP, good UVs optimize the indexed vertices amount and helps having a better texel repartition. Even if seams are less visible with B3D, they're still here.
I like to do it as I go. Once a model gets too complex it can be difficult (and very cubersome) to adjust vertices/edges to accommodate the loops you may need.
Select half the image, copy and paste it, then Edit>transform>flip horizontal/vertical. Then just use the clone tool to get rid of the seam. But that's probably the same as the offset method basically...
Yeah, stocko had it correct. Basically when working on an eye it's a lot easier to work with whenever the top and bottom vertices line up. Like this. But that's ideal and not always completely necessary.
Ok so I followed the video tutorial that cryrid showed but I can't figure out how to weld these 2 vertices at this intersection: I've tried connect, weld e.t.c
Please could anyone help? I cannot select vertices or edges in 3ds max. Sometimes they are selected but only when the cursor is near, not at the vertex or the edge. Especially the problem appears when I work with small chamfers.
My bottom screen is white with some vertical lines going through it. I took it apart and everything looks fine inside. The touch sensitivity still works, just no picture. You think I'll just have to replace the screen?
Is it possible to animate vertex colors in 3ds max and will these export into UDK or Unity? I'm thinking of possibly doing some cool dynamic vertex lighting effects, like if I baked ambient occlusion into a characters vertices at each keyframe.
Hi guys i have a problem.. There is a way to capy/paste uv from an object to another??? they've got the same vertices but the copy/paste uvw modifier doesn't work! Thanks :)