Well, I guess that's fine for personal stuff, and you're already having a lot under your belt, so I think you can take it easier that way. (; For me, I'll have a lot to prove for future employers that I can work with the rigging and animation pipeline further in mind. At the moment I'm having a semi big personal fan art…
Ok, Really having fun with this today! Ive fixed some mesh problems, and then went and put the standard poser skeleton in behind the mesh (to check position of joints etc) and it all lined up perfectly first time, just a few ribs poking through and the shoulders were slightly higher up on my mesh. So i started a new rig to…
Hi, apologies if this question has been answered before but I coulnd't find any definitive answers. When Animating a rigged character for game engines, are they animated using a single scene and the keyframes are sliced into seperate animations or are they all animated in seperate scenes once the character is rigged? For…
Not bad, especially the head looks better. Other areas look just different to me. He looks a bit like he's shrugging with the clavicles raised that high. While I think the angle of the clavicles isn't quite right in the concept, either, and might be a result of wanting to show something that wouldn't be visible from this…
JOB TITLE: Modeler/Rigger DEPARTMENT: Modeling/Rigging REPORTS TO: Head of Modeling/Rigging POSITION OVERVIEW The Modeler/Rigger utilizes Maya to create CG models and rigs for an assigned show. This role must anticipate, communicate, and troubleshoot any model or rigging performance issues and ensure overall adherence to…
Hi Matt, what would you like to know exactly? The idea behind the script is quite straightforward, its realization a little more complex for the lack of clever methods in 3ds Max code to get sorted edge loops/rings. The only thing you can query for is a BitArray filled with edge loop/ring indexes. For its very own nature…
So what I'm thinking of doing is simply quarantine that animation scene. What I mean is Basically I will keep the broken scene, since it has all the animations i've done so far and I will create a new scene, import my model and everything else I can salvage (facial rig, bones, etc...) and I will re-map the bones onto a new…
You would probably want to model it in a more neutral position for animation. It might be hard to rig it so it looks good when closed at the current angle. Not a big deal, though you might want to adjust it if you are going to normal map it. Probably wouldnt be a big deal though. Also if you dont animate it, having such an…
Hai Hai, I'm one of the core members working on this project for which I've taken on the role as the Rigging Artist :) I wanted to give an update on the rigging process on here for more people to see, much appreciated for omaii for posting and updating about the project <3 The rig has the basic ik fk joints, though I…
I think this is as designed? The center of your cursor needs to be over the edge for shift-select-ring to work. If you click next to the line, it won't work. You should see all of the rings light up (yellow) if you hold shift and move your mouse back and forth over the line before clicking. You get the "precision mouse…