I've already made two posts here, So I think now's as good as ever to make an introduction. I'm an animation student (so I don't know jack about low poly) but I was influenced by video games and wouldn't mind working for a company. I do environments and props. My characters look good from the neck down (my heads suck) and…
I recently started doing new tests and studies with interactive 3D (games). I stumbled upon a technique to make fur and I was amazed (technique used in the game "Shadow of the Colossus"), so I decided to work a model using only texture to generate the fur. To generate and work the textures used the nMaker Tools. webGL:…
I'm going to give this a try. More to follow. Good luck to everyone! Software that I'm using: Maya ZBrush Substance Designer Substance Painter Photoshop UE4
I'm interested in building up a small mocap setup to animate my FPS arms and characters. I've been working a lot with iClone Characters and Blender/Rigify. I was thinking of using Leap Motion and buying the iPi Motion Capture for full-body animations. Do you guys know any other cheap technology around?
Spent Sunday doing some practice within illustrator and created these shapes, thought I'd share here. Feedback or ideas on how I can improve are always welcome.