Hey, I dont know about marmo but in unreal you have mesh decals. Look into that. I guess you can do floating planes with transparency for marmo, just give them a slight distance from the base mesh so that you dont get z-fighting.
What you could try, is making a plane with enough verts to allow for vertex painting, apply your graffiti texture and mask to this and float it as close as possible to the wall without producing z fighting, and set it to not cast shadows. Then you should be able to do what you're wanting to do.
Sounds like it may be a camera clipping-plane issue. Tried messing with the FOV and/or the console cvar "cl_nearPlane"? If it's flickering it could be a Z-fighting issue maybe? Yeah the Illum is the right shader for most objects, was just checking you hadn't assigned some other specific shader by accident.
you mean this? http://www.sheridanc.on.ca/Programs%20and%20Courses/Full-Time%20Programs/Programs%20A-Z%20Index/Art%20Fundamentals.aspx Basically if you are meaning to take such things via college you can take em anywhere doesnt really matter. Its just a matter of practice.
Spherical? Do you mean circular? Remember, world machine works only in the z axis so you can't make a terrain shaped like a football. However, if you need to make a terrain that looks like a circular island then this is achievable by masking a perlin generator with a layer shape.
"In tangent space coordinates, a face normal (N) direction is used for Z axis on the coordination system." Just a head up that this is (usually) a vertex normal, rather than a face normal (although 3DSMax DOES orthogonalise it's tangents/bitangents to a "faceted" face normal, rather than the vertex normal).
Don't stop man, youll be a god of these and probably doing marvel toy sculpts for reals if you keep this up for a year!! I had a similar idea, but busts only and doing an A to Z of girls. Im still yet to follow through - falling behind on so many things argh!
Mobo doesn't really matter for GPU since every MBO has PCI-e.Pay attention to CPU,its cheaper to upgrade GPU then its to upgrade the CPU.That MBO supports i7 proccesor which requires Z-97. Although you wont be getting any bottlenecks with that CPU :) .
If you're using Maya, you can use the Crease tool on your hard edges and then use the Go-Z plugin to move it into Zbrush. This will retain those hard edges when you subdivide the mesh. This way you don't have to mess around with multiple hard edge loops.
I'm not holding my breath. "Emotion Engine" anyone? *kof,kof* Great work there S-S. You had much luck generating normal/disp maps in Z-brush that don't have little artifacts all over them? If so, I'd like to know the secret