I didn't checked on any references.. but the detail/scale of the worn out metal seems to be more fitting to for example some smaller thing like maybe a painted toolbox (??) or of the metal case would be thicker and will be worn out very much like for example some forklift.. now i checked and.. .. it seems you got the…
Hi everyone ! I'm actually facing an issue with seams. Here the frame body is divide in 4 parts in the UV, the part 1 has a mirror of itself. When working in Painter I noticed that the part 1 is great on one side, but the other side the part 1 mirrored, the seam is really obvious. I think the problem come from the part 2,…
Привет! Great news for our Russian artists! We were just sent this comprehensive, free Quixel Suite 2 tutorial series. It looks fantastic and we hope you'll find it useful! :smiley: Modeling & Baking maps, Part 1: https://youtu.be/VUuAqXpw4Ss Modeling & Baking maps, Part 2: https://youtu.be/-UMW7dqwN3E Modeling & Baking…
Blaugh! I'm not sure of the origin of this image. It might just be fan art, but one can hope. Someone posted some interesting speculative info on my forum which was ripped from somewhere else. I shall continue the trend and dump it here: __________________ Little monsters: Many people speculated before the second trailer…
Thanks for the encouragement, its appreciated. Recovering from the typical New Year drinking has slowed me down so before finishing of the thread Im going drop in a general tips list for doing this stuff. Tips 1. Dont forget its not really Hi poly work, its generous lowpoly work that uses hi poly assets to render out…
The most part of the work in 3D is not on the computer.. it's in your head.. So.. do a blockout.. (simple paper scrible will be platform independent :wink: ) what parts do you want to adopt.. what part do you might not understand how they would work (or even look in 3D).. maybe come up with alternatives.. for example:…
30 is enough that I'd be looking at automating the process but not enough that I'd be willing to embark on a research project. The sticky part is your use of the word 'grow' . growing a framework requires that you understand all sorts of things about the structure and purpose of your model that are effectively impossible…
This is my first character I modeled. It's part of bigger project that I should be posting some updates soon. Let me know what you think. The clown is actually going to be one of those big plaster heads you see at theme parks. and its supposed to look abandoned.
Hey guys, sorry, wasn't replying here for a while -> vacation :P Thanks a lot to all :) @ leleuxart - I was surprised too, but generally its due to player customization (should load all the customizable parts in-game, so it reduces available memory for the level itself ), and ideally in every part of the level it should…
Agree, also any normal map on the grass does nothing good IMO. Looks awful usually and mips out suddenly. The main issue is how to make it seamless to ground 2d grass material when 3d disappears. A huge part of grass appearance is light scattering / translucency when you see the grass glow toward the sun . it's usually a…