For the turn around. If you want a constant camera you can come back to later, and you don't want to animate the object itself... - Draw a circle spline around your object. - In the top viewport create a target camera, place its target near the center of your object. Or quick snap (Shift-A) it to the center of the circle.…
The Outliner is pretty awesome. I use it all the time, and I'm an old-school Max user. Someone already wrote an Outliner maxscript for Max 2008, which is cool, because while the new Scene Explorer is quite handy, it's also fairly slow and not integrated very well (such as not being able to single-click select anything…
It does some funky things whenever the transforms and scales don't match up or aren't zero'ed out before you start. You also need to be very mindful of where the objects local pivot is and which way its facing. In animation the local pivot is king and needs to be taken care of. Most modelers don't give a rats rear about…
To clarify some terms. Floating Geo is Geometry that is not 'physically' part of an objects geometry, but in reality should be. You wouldn't use the term floating for separate elements of an object that in reality would be individual attached parts. The lascannons are still 90% blockout Geometry. what i mean by this is i…
Thanks for the tut EQ, you get great results, and that's all that matters in the end. Murdoc, he's using object-space, very different from world-space, because the incoming lighting can be rotated into the model's space. Can't do that with world-space. Only limitation I see is if the weapon has some animated pieces that…
What I want to do is for one object to inherit the rotation of another object, but at it's local axis and not world axis. If I parent the thing, it only inherit the world axis rotation, but I need that object to the tilted to certain direction and maintain that direction while it spins at it's own local axis. Hopefully I…
Interesting that only the nubs are resulting in an error. Which are dummy objects. Hold on.. i'm loading up max and having a look. I use Biped on a regular basis and haven't had this issue with the fbx exporter going to Unity... Edit: Select all the dummy objects in the scene. Right click, Object Properties ... in the…
If you export your object (like a building) from 3ds Max , you just select your whole scene (make sure all objects are named) and then -> export selected -> as .obj Then when you import the objects into Marmoset, all of them will show up, having the names to the right and then you can apply materials to all objects in…
I think you can make it work by doing the following ; - group all your objects apart from the one you want to copy the modifiers from - select the object with the modifiers you want to copy - ctrl+click and drag the modifier name in the stack and drag it onto one of the group members - this will now instance the modifiers…
Hey, it's not too bad for a first model. I remember mine being a dog kennel in wings3D. To get better at 3D modeling as a beginner there are probably 3 things that you need to follow. 1. Start simple, and keep going simple for a while (weeks even). You need to learn the fundamental skills first, and getting to know Maya.…