So here is a bit of a breakdown of the scene, feel free to ask any questions if anything isn't clear! The scene is textured using Substance Designer and Painter, Zbrush for sculpting and Maya for modelling. Part 1 Lighting & Shading Here are a few different render modes for the scene showing the lighting, base color and…
Wow I didn't even notice you did both Tocsin and this one Land. I think you're ideas are totally insane and original. Perhaps a bit too much for UT but maybe not? This is Liandri who hosts the tournaments after all, they buy/build/refurbish death traps and this would definitely fit that bill. This Cage match cranked to 11,…
Thanks Potm! First thing I'll share is actually something I do when I finish a piece. I like to do post-mortems on finished pieces that one, took a while, and two, didn't turn out the way I wanted. What's important is that I actually write these things down and they form the foundation of what I do differently for my next…
I can't speak for others who cite 8.5 as the "sweet spot" but I can say that one of the main reasons my co worker says that it's great is simply because of the stability/features that worked. I agree, maya has made a lot of steps forward since 8.5 and some of the newer features I can't do without. But when those features…
I'm saying all this without having had a chance to see the final product and this is purely my opinion. @_adamturnbull thanks for starting the discussion I was talking about this with people at work today. I think this does not reflect on the animators there at all. I think, and this is just me speculating, the locomotion…
Hi chris. This is not a bad start, and Im so happy to see that you`re using the ball with legs, instead of a full character. Less to keep track of, so that's great for beginners. Yes, the feet sliding is the most noticeable thing. So, it really depends on how you`ve animated this moving forward. Did you do a cycle in place…
What do you think about this course? I think there is not much point to this kind of lengthy videos tbh. It's great that the artist took the time to record and upload everything (it takes a lot of effort !) but It can basically be summed up as : model core geometry out of Zspheres (which is indeed a fantastic tool for…
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S'been a while since I have posted anything. Figure I would share what I have been working on~ This all began during my time at Bungie (Environment Artist 2012-2014). I was primarily doing world building & some modeling in max. We had a dedicated material/texture guy, so I mostly pulled from a library of existing tiling…
Intro They are adding collapsible Ribbons in the Explorer of Windows 8 http://blogs.msdn.com/b/b8/archive/2011/08/29/improvements-in-windows-explorer.aspx My favourite online comment: http://seldo.tumblr.com/post/9549775746/this-is-genuinely-microsofts-idea-of-a My take.... Instead of starting another AD bashing thread…