Grab a free IDE to edit your code, hard to read and you don't have line numbers. I use Notepadd++. Then Grab UncodeX. Watch the tuts on installing and setting that up. As of now, the crosshairs are tied to the camera, player movement and weapons, that's in everything that has to do with aiming or whatnot from what I've…
Hello! I'm looking for Environment Artist (Unreal Engine 5.5) as a project partner. Our talent: We’re a small two-person indie team. My main profile is audio—sound design, music, dialogue—while I also manage coding, narrative and production (search wetdreamsexciter). My teammate is blocking out the world. We now need a…
Thanks Monteiro; I'm with a programmer, I'm sure he'll take care of the coding. I'm just having second thoughts about the work pipeline. Hopefully a good software comes up one day.
It already has a name that differentiates it: GridIron Football GridIron Football, Rugby Football, and Association Football all come from the same root game with codes that were modified by locals over many years.
my first mod was called Half-life Street Racing I created 4 cars for the mod until it got shut down because one of the coders copied the code from HL rally.
Using Blizzard-style art as inspiration is good, but using them as primary references without understanding the core concepts behind arms and armour is bad; you'll be copying and incorporating their lack of understanding into your own work without realizing it. In the early 2000's basically nobody knew how armour worked…
updated installation to 2.1.5 from 2.1.0 - Windows 7, 1 TB Hard Drive, 16 GB Ram - Photoshop 2015 - Quixel menu comes up - when click on NDO or DDO The button gets highlighted but nothing else happens - no error codes pop up
Hello everyone, In Eclipse news, we have decided to go with a CTF mode to get something out to the community faster. We do have ctf working in game as right now and are working on all assets the coders need first to make it all happen, physics are being also adjusted for fast exciting game play. The mode will be called…
After getting the above code to work by concatenate each string array manually instead of using a for loop to do it. I realize that this method is way too slow. So I decided to use a different approach. Instead of using multiple polySelectConstraint , use only one with a bigger range which selects the uvs covering the tile…