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Re: Black line on objects in viewport and render
Reply by
Xoliul
·
Jun 2012
·
Home
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Technical Talk
Yes, viewport is set to use 2 default lights. I'm pretty sure you even changed that yourself...
2 results
Re: Matching 3Do Render in Unreal
Reply by
Meloncov
·
Oct 2014
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Home
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Unreal Engine
4k maps, TC Default and TC Normal Map compression, and material is just the maps plugged into their respective slots:
3 results
Re: Problems with normal map in Unity5
Reply by
musashidan
·
Jul 2018
·
Home
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Unity
Blender bakes in OpenGL. Unity uses OpenGL. Sub Painter defaults to DirectX. Was it just a simple swizzle flip?
Re: High poly to low workflow using Maya
Reply by
James Edwards
·
Mar 2007
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Home
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Technical Talk
Daz: I think that so long as you don't have anything in the reference mesh slot, it will default to the grid.
2 results
Re: A fence?
Reply by
rooster
·
Oct 2008
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3D Art Showcase & Critiques
aye default antialiasing is a bit same as max, thers one called mitchell something which is quite sharp
Re: UED3: Hiding emitter arrow in Editor?
Reply by
whats_true
·
Jul 2009
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Home
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Technical Talk
Might be a default thing. If your doing it to just get a render in, hit G. This hides everything editor related.
Re: Finland rocked the Eurovision song contest!
Reply by
Slum
·
May 2006
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Home
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General Discussion
Haha! They're the retarded children of Cradle of Filth and Gwar. Awesome! Anything with zombie demon cheerleaders is amazing by default.
Re: Oblivion xbox360
Reply by
KDR_11k
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Nov 2005
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General Discussion
Vig: It seems like they're using default settings for speed tree, which is what people are complaining about.
Re: How's your new years resolution, fatties?
Reply by
shotgun
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Apr 2005
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Home
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General Discussion
my resolution is 1600x1200 @100mhz by default, and 2048x1536 @85mhz by work mode my monitor is in very good shape
Where is the self shadow casting option in toolbag 2?
Topic by
vempdance
·
May 2016
·
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Marmoset
I can't find it. toolbag 2 cast self shadows by default, but I don't want them in some places such as hair.
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