So valve just released the dota 2 reborn.. with one thing missing.. no way for workshop people to test items in game.. or if there is a way I don't know how.. any ideas ? how can items be tested in reborn ? THX
What's happening is that the CAT rig is being exported as geometry, and not as bones. That is odd. The cool thing about CAT is that you can use any mesh as a bone, but it should still pick them up as non-geometry. are there any modifiers on any of your CAT bones?
Hello! I need to animate a robotic spider in C4D. Now I'm struggling with the legs. The thing is that IK chains seem to have some natural limited range of rotation. I can do most of the movements I need for the animation, but when I reach certain point the leg doesn't follow the rigging system anymore and starts to do…
hi i am currently trying to change my shaders on my scene in maya i am rendering with mental ray here is a screen i have been looking most of the day for a tutorial or pdf to edit materials like blinns etc, currently most of the assets in my scenes are blinns doe anyone have any pointers or where i can look to find good…
hi i am currently trying to change my shaders on my scene in maya i am rendering with mental ray here is a screen i have been looking most of the day for a tutorial or pdf to edit materials like blinns etc, currently most of the assets in my scenes are blinns doe anyone have any pointers or where i can look to find good…
emailing & chat is a big mistake - most use a hotkey system to post canned replies. On the phone you can always escalate the issue. I've probably clocked more hours than your average person calling customer support AND I've been on the other side. The customers are far worse than the CSRs. You have to be a detective…
I read the license but that is not clear to me, can i use materials from megascan (free) to create content to sell on unreal marketplace? No selling the materials of course, but rather using them as a starting point to texture assets like chairs, tables etc..
Hi,Is there a tool that you can put specific scale/rotate proportion for selected faces/edges/vertices in X,Y,Z or two of them or just one axis?I know there is a similar tool for transformation in the top toolbar but nothing for scale and rotate.
Let's talk 3D coat for environments. Can you make tiling textures relatively easy? Can you build modular objects relatively easily? What about hardsurface modeling? What about painting textures? Does it have UV mapping features that are environment friendly? These are just a few questions I have, please, by all means share…
Hey guys, I've found myself working on a couple of projects recently where it would've been useful to block out some rough animations in 2D to help me plan the 3D, but it's not something I've ever looked into before now. Can any of you recommend a nice simple program that offers a good, quick and easy workflow for…