Hello everyone! I'm currently working on a project that is supposed to be an artistic lowpoly environment, with emphasis on atmosphere and mood. Inspirations have been the games Shelter and NIVA for a sort of pastel light look, however I am having continued trouble finding a definite vision for it :/ I like the abstraction…
I am currently looking for freelance and full-time opportunities. Skillset(s):3D Animator with Rigging experience in 3dsMax. Have been using Unity for the last 3 years. Animator with 5+ years of credited experience, constructing dynamic and fluid animations for in-game characters utilizing leading-edge software engines…
Hi guys! I'm not sure whether or not my normal map baking workflow is synced. I am using 3ds Max 2016 for baking and Unity 5 as my target game engine. Ideally, I just want to make my low poly object a single SG and not care about hard edges and UV splits anymore. As I understand it, the synced tangent basis workflow allows…
About us: Tiny Talisman Games is a premium quality art and coding development studio. Founded in 2016, Tiny Talisman has risen from small to large in just two years. We are a high quality service, mainly serving indie devs but have some high end clients also. We cover all the corners of the art and code spectrum when it…
EDIT Finished! [SKETCHFAB]875bf4d8915b4c20836cd75f3b480900[/SKETCHFAB] See latest comment for more images! Hey everyone, having a break from my other project for now, been working on this. Some of you may have seen it in WAYWO, but I think I can make an actual thread now: C&C welcomed! Though it's only a High poly right…
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Honestly, it's a decent portfolio and you have experience so I think at that point it will all be nitpicking ! I'll still give you some feedback from my own experience hiring and interviewing people. What works : The knight piece has some very good clothing/armor work. Ease of access. Everything is there and the "resume"…
I got my first job in a small studio barely 10 months into learning 3d. Now you could think that I must have been amazing or something, but while I was probably better than most students with less than a year experience I was definitely lightyears away from anything that would wow you (and still am). Truth is it tells you…
Normally I don't like posting my shopping list because it has been my experience that people learn more and get what they want if they take the time to do the research themselves. Don't be a lazy jack-monkey and buy what I suggest because you think it might be good and cheap, do the research yourself and make sure it is…
Phong and cubemaps only work together for the orange box engine meaning ep2/tf2 etc a way to control the enviroment map strength would be $envmaptint which adjusts the cubemaps color and thus by turning it more dark you get a less prominent environment texture. In addition, $Enviromentfresnel is effective, too Keep in…