@PixelMasher more and more we're seeing arch-vis studios/artists adopting real-time engines and real-time VR. It makes complete sense for their industry. And even though we're a few years off real-time ray-tracing in the games industry, it is inevitable at some point. The VFX industry are already dipping their toes. But,…
That tech is awesome for realtime feedback during the making of the movie, but they still will need a lot of clean up and work done in post. It's not like games such as Last of Us just used raw mocap footage. Also large scale physics and destruction work cannot be done real time to the scale they do in movies. I think this…
If any artists are deciding to go down the route of education then this the University of Hertfordshire showreel - Course link - BA 3D-Games Art & Design BA Games Art showreel https://www.youtube.com/watch?v=Apkgzu2uoUE&feature=youtube_gdata_player Over all showreel for BA 2D, 3D, VFX and Games Art…
your step is already logical. Some tools like Substance Painter can help you speed up wearing edges or stuff like that really well, almost automatic. I highly recommend Xuan Prada course if you're into more VFX/realistic texturing. His newest course can be found at TDU. He has a few tutorial with Digital Tutor which are…
DT is great for starting off, I would say Eat3D/3D Motive are a bit more advanced, Gnomon tuts are also worth a look but tend to be more VFX focused. On a side note I'm surprised none of these sites have resources on the new PBR workflow, I get its relatively new but I'm sure a lot of artists would be interested in…
actually it's cinema 4d studio r10.5. I think i'll go with c4d. it just seems like it had really gained in popularity recently. it strikes a good ballacne between game design, film vfx, animation and print. are there many c4d users on this forum? seems maya dominant this video is what really sold me on c4d years ago but…
If you don't do compositing profesionally then it's a good idea to stick with after effects. It's a very nice app fueling almost entire tv/motion design market and is good for all-around compositing, has tons of great cheap plugins and is easy to use. You're going to have much tougher time if you go for apps like nuke,…
This stuff is about 1-1.5 years old as I recall... And reproducing someone's exact likeness isn't entirely useless, for example most EA sports games use Debevec's methods for football players, boxers etc. Movie VFX can use the data for digital doubles, and even for reference to some kind of alter egos - for example with…
What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…
Hey! So I was trying to do it with the PortalsBP from the Marketplace but it would be just too intensive, and I'm trying to take performance into account. This method you suggested is interesting, as the material for skyboxes right? For this project, I just want to make a short video closing in on the portals so I think I…